The best mage armors in Terraria provide a significant boost to your character. Although they provide less defense than warrior and ranger armors, they ramp up your offensive stats. Some of them can alter particular spells or summon AI entities to help you in battle.
If you want to finish Terraria quickly and efficiently, you should get acquainted with this equipment. Knowing when to build armor and which ingredient you need can save you lots of time and nerves.
10 Best mage armors in Terraria
In this guide, we’ll review the best armor sets for the class. Keep in mind that the list is in order of appearance. In other words, we’ll start with the first set available and proceed all the way to the top-tier armor.
|Requires||2 Vine, 32 Jungle Spores assembled at Steel or Iron Anvil|
|Set bonus||+80 mana, +6% magic damage, +12% magic critical hit chance |
-16% mana used on spells and effects
Grass effect when moving
|Sell price||2 gold, 10 silver|
Jungle is the best pre-Hardmode armor for mages. It’s relatively easy to assemble, and you can rush it straight away. Although Jungle enemies can be dangerous for a brand new character, we suggest that you instantly go to this biome and get the materials.
Although the offensive stats on Jungle Armor are not that high, improvements to your mana pool and reduced consumption will make your life much easier. The other excellent pre-Hardmode mage set is Ancient Cobalt Armor. It has the same stats as Jungle but is much harder to acquire, so we decided not to add it to our list.
|Requires||45 Cobalt Bar assembled at Steel or Iron Anvil|
|Total defense||18 (only with Cobalt Hat)|
|Set bonus||+5% critical hit chance, +3% damage, +10% movement speed |
+40 mana, +9% magic critical hit chance, +10% magic damage, -14% mana used on spells and effects (only with Cobalt Hat)
After-image effect when moving
|Sell price||3 gold, 60 silver|
Cobalt provides a little bit of everything. We especially love the fact that it gives you movement speed, which allows you to finish the game much more quickly.
Cobalt armor is the first mage set you’ll gain access to on Hardmode (unless the world spawns Palladium Ore). It is much better for casters than its Palladium counterpart, but you’ll quickly replace it with Mythril or Orichalcum.
|Requires||45 Mythril Bar assembled at Orichalcum or Mythril Anvil|
|Total defense||24 (only with Mythril Hood)|
|Set bonus||+10% critical hit chance, +7% damage |
+60 mana, +15% magic damage, -17% mana used on spells and effects (only with Mythril Hood)
After-image effect when moving
|Sell price||5 gold, 40 silver|
Mythril Armor is another generic set that you get at the start of the Hardmode. It provides a slight boost to all your stats in comparison to Cobalt. The only thing where Mythril is inferior to its predecessor is critical hit chance. While Mythril Armor gives a 10% critical hit chance, Cobalt gives 14%.
It is also worth mentioning that you’ll lose Cobalt’s movement speed bonus when you equip this set.
|Requires||54 Adamantite Bar assembled at Orichalcum or Mythril Anvil|
|Total defense||32 (only with Adamantite Headgear)|
|Set bonus||+8% damage, +7% critical hit chance, +5% movement speed |
+80 mana, +12% magic damage, +12% magic critical hit chance, -19% mana used on spells and effects (only with Adamantite Headgear)
Creates pulses around the player
|Sell price||7 gold, 20 silver|
Adamantite is the third and best early Hardmode mage armor you’ll have access to. It provides more stats in comparison to its predecessors and once again gives your mage some extra movement speed.
Depending on how quickly you progress through content, you might have to stick with this one for a while. Some players might struggle to obtain Defender Medals and Hallowed Ore, forcing them to stay with Adamantite for longer than expected.
|Requires||Sells for 75 Defender Medals from Tavernkeep|
|Set bonus||+20% magic damage, 30% summon damage, 2 extra sentries, +20% magic critical hit chance, -10% mana used on spells and effects, +20% movement speed |
Improves Flamebursts’ range and view
|Sell price||9 gold|
The Old One’s Army event gives you Defender Medals, which you can exchange for Apprentice. This is a hybrid set that provides benefits to mages and summoners. Most notably, this collection of equipment will enhance your Flameburst spells.
In many ways, Apprentice is better than Hallowed Armor. Although it doesn’t help your mana pool like Hallowed, it slightly increases your damage and greatly increases your movement speed.
|Requires||54 Hallowed Bar assembled at Orichalcum or Mythril Anvil|
|Total defense||31 (only with Hallowed Headgear)|
|Set bonus||+7% critical hit chance, +7% damage, +8% movement speed |
+100 mana, + 12% critical hit chance, +12% magic damage, -20% mana used on spells and effects (only with Hallowed Headgear)
The player becomes immune after hitting an opponent
Pulsating and after-image effects
|Sell price||12 gold|
You will gain access to Hallowed once you defeat the first mechanical bosses and start smelting Hallowed Bars. However, it might be better to skip this set altogether and just get Apprentice. As mentioned, the armor helps your mana, but you lose mobility and offense.
The only thing that Hallowed does better than Apprentice is defense. This collection makes you immune each time you hit an opponent. This can be a great way to avoid a fraction of the incoming damage during tough boss fights.
|Requires||54 Chlorophyte Bar assembled at Orichalcum or Mythril Anvil|
|Total defense||38 (only with Chlorophyte Headgear)|
|Set bonus||+15% critical hit chance, +5% damage, +5% movement speed |
+80 mana, + 16% magic damage, -17% mana used on spells and effects (only with Chlorophyte Headgear)
Leaf Crystal hovers above the player’s head attacking enemies for approximately 40 damage
|Sell price||14 gold, 40 silver|
On the surface, it might seem that Chlorophyte doesn’t provide much compared to Apprentice. Although it gives slightly more damage, it has significantly lower critical hit chance and movement speed.
What makes this item relevant is the Leaf Cristal. This entity appears above the player’s head and follows him or her around. It does 40 damage with each strike, which can accumulate quickly during longer fights. Reduced mana consumption and increased mana pool are also nice perks.
|Requires||54 Spectre Bar assembled at Orichalcum or Mythril Anvil|
|Total defense||30/42 depending on headgear|
|Set bonus||+7% magic critical hit chance, +15% magic damage, +8% movement speed |
-40% magic damage, 20% of magic damage heals the player or a team member (only with Spectre Hood)
+60 mana, +10% magic critical hit chance, +10% magic damage, -13% mana used on spells and effects. Hitting enemies creates homing orbs that deal 1/3 of the weapon’s attack (only with Spectre Mask)
|Sell price||18 gold|
You gain access to Spectre after defeating Plantera. The equipment requires Spectre Bars that you can only assemble with Ectoplasm, which you procure from the Dungeon. The cool thing about this armor is that you can choose between two variants depending on the headgear that you’re using.
If you go with the Spectre Hood, your attack damage will be significantly reduced. However, each of your strikes will leech 20% of health, transferring it to a player or lowest HP ally. This setup is great for sustainability, although it feels dull.
When you go with Spectre Mask, not only do you retain offensive stats, but you also get some extra critical hit and magic damage. The item also increases your mana pool while reducing consumption. Even better, each time you strike an enemy, homing orbs will spawn nearby attacking opponents for 1/3 of the current weapon damage.
9. Dark Artist
|Requires||Sells for 225 Defender Medals from Tavernkeep|
|Set bonus||+3 extra sentries, +60% summon damage, +25% magic critical hit chance, +25% magic damage |
Greatly enhanced Flameburst
|Sell price||9 gold|
Dark Artist belongs to second-tier Tavernkeep merch. Unlike Apprentice, this set requires 225 Defender medals. Unfortunately, the set becomes available only once you defeat Golem. So, you can’t grind these Medals early on and stomp the game.
Dark Artist is another one of those hybrid armors that has stats for mages and summoners. Although it gives you 8% more critical than the Spectre set, it doesn’t give extra movement speed, nor does it reduce your mana consumption. It is especially great if you’re using Flameburst, but otherwise, you might as well go with the Spectre set.
|Requires||36 Luminite Bar, 45 Nebula Fragment assembled at Ancient Manipulator|
|Set bonus||+26% magic damage, +10% movement speed, +16% magical critical hit chance, -15% mana used on spells and effects, +60 mana |
Killing opponents creates buff boosters
|Sell price||31 gold, 50 silver|
Nebula is by far the strongest mage armor in the game. It has the highest magical damage, although there are a few sets that have better critical damage. It also provides some movement speed and improves your mana utilization.
But the thing that’s really fantastic about this armor is that it spawns three different boosters upon killing enemies. Each of the buffs can stack up to three times, for a total of nine stacked buffs. Most importantly, even your allies can pick up these boosters.
Pink booster gives 15% extra damage for a potential total of 45% extra damage. Orange booster gives 5 health regeneration per second for a potential total of 15 health regeneration per second. Blue booster gives 10 mana regeneration per second for a potential total of 30 mana regeneration per second.