My Favorite Items Listed:

Terraria (Wiki): Cool Whip

Pro and Cons:

Strengths

  • Inflicted debuff offers tremendous damage and crowd control.
  • Cool Flake projectile has armor-penetrating capabilities.
  • Decent for finding caves and ores.

Weaknesses

  • Tricky to obtain.
  • Extremely weak knockback.
  • 30% damage reduction penalty against multiple enemies.

Facts:

General Type: Summon Weapon
Damage value: 45 Health Points
Rarity: Light Red
Knockback: 1.5
Sell-Value: 4 Gold Coins
Buy-Value: Not sold
Use Time: 30
Required Research: 1
Velocity: 8
Special Properties:

More Info:

Detailed Post — Terraria (Wiki): Cool Whip

Terraria (Wiki): Dark Harvest

Pro and Cons:

Strengths

  • Buff increases attack speed by 35%/3s.
  • Provides light in dark/night areas.
  • Great with rapidly-attacking minions than slower minions.

Weaknesses

  • Very weak knockback.
  • 10% less damage with each succeeding strike if it hits many targets in one attack.

Facts:

General Type: Summon Weapon
Damage value: 100 Health Points
Rarity: Yellow
Knockback: 3
Sell-Value: 10 Gold Coins
Buy-Value: Not sold
Use Time: 27
Required Research: 1
Velocity: 12

More Info:

Terraria (Wiki): Durendal

Pro and Cons:

Strengths

  • Buff increases attack speed by 25%/3s.
  • Provides light in dark/night areas.
  • Second-highest amount of summon tag damage

Weaknesses

  • Very weak knockback.
  • 20% less damage with each succeeding strike if it hits many targets in one attack.

Facts:

General Type: Summon Weapon
Damage value: 55 Health Points
Rarity: Pink
Knockback: 2
Sell-Value: 4 Gold Coins & 60 Silver Coins
Buy-Value: Not sold
Use Time: 28
Required Research: 1
Velocity: 12

More Info:

Detailed Post — Terraria (Wiki): Durendal

Terraria (Wiki): Firecracker

Pro and Cons:

Strengths

  • Viable even after defeating the Moon Lord.
  • Unique summon tag effects.
  • Good for exploring caves and finding ores.
  • Great against slow-hitting minions with high base damage output.

Weaknesses

  • Very weak knockback.
  • Inflicted debuff is outperformed by other whip’s debuffs.
  • 33% damage reduction penalty against multiple enemies.

Facts:

General Type: Summon Weapon
Damage value: 37 Health Points
Rarity: Light Red
Knockback: 2
Sell-Value: 3 Gold Coins
Buy-Value: Not sold
Use Time: 30
Required Research: 1
Velocity: 8
Special Properties:

More Info:

Terraria (Wiki): Kaleidoscope

Pro and Cons:

Strengths

  • Strongest whip in all modes.
  • Best for finding caves and ores.
  • High summon tag damage.
  • Decent extra critical hit chance.
  • Great for waves of enemies.

Weaknesses

  • Obtaining can get tricky.
  • Weak knockback.
  • 10% damage reduction penalty against multiple enemies.

Facts:

General Type: Summon Weapon
Damage value: 180 Health Points
Rarity: Yellow
Knockback: 4
Sell-Value: 5 Gold Coins
Buy-Value: Not sold
Use Time: 30
Required Research: 1
Velocity: 12
Special Properties:

More Info:

Terraria (Wiki): Leather Whip

Pro and Cons:

Strengths

  • One of the two accessible whips early-game.
  • Decent against small groups of enemies.

Weaknesses

  • Weakest damage output versus other whips.
  • 50% damage reduction penalty against multiple enemies.
  • Extremely weak knockback.
  • Terrible against large waves of enemies.

Facts:

General Type: Summon Weapon
Damage value: 14 Health Points
Rarity: Blue
Knockback: 1
Sell-Value: 2 Gold Coins
Buy-Value: 10 Gold Coins
Use Time: 30
Required Research: 1
Velocity: 8
Special Properties:

More Info:

Terraria (Wiki): Morning Star

Pro and Cons:

Strengths

  • Exceptionally strong knockback.
  • Offers the lowest damage reduction penalty among other whips.
  • Offers the highest critical strike chance among other whips.

Weaknesses

  • Slow attack speed.
  • 5% damage reduction penalty against multiple enemies.

Facts:

General Type: Summon Weapon
Damage value: 165 Health Points
Rarity: Yellow
Knockback: 11
Sell-Value: 6 Gold Coins
Buy-Value: Not sold
Use Time: 35
Required Research: 1
Velocity: 8
Special Properties:

More Info:

Terraria (Wiki): Snapthorn

Pro and Cons:

Strengths

  • Easy to obtain.
  • Better damage versus early-game melee weapons.
  • Granted buff improves attack speed.
  • Inflicted debuff deals bonus damage.

Weaknesses

  • Extremely weak knockback.
  • Short range.
  • 40% damage reduction penalty against multiple enemies.
  • Better whips exist for waves of enemies.

Facts:

General Type: Summon Weapon
Damage value: 18 Health Points
Rarity: Orange
Knockback: 1.5
Sell-Value: 1 Gold Coin
Buy-Value: Not sold
Use Time: 30
Required Research: 1
Velocity: 8
Special Properties:

More Info:

Detailed Post — Terraria (Wiki): Snapthorn

Terraria (Wiki): Spinal Tap

Pro and Cons:

Strengths

  • Strongest Pre-Hardmode whip.
  • Easy to obtain.
  • Great against waves of enemies.

Weaknesses

  • Very weak knockback.
  • 10% damage reduction penalty against multiple enemies.

Facts:

General Type: Summon Weapon
Damage value: 27 Health Points
Rarity: Green
Knockback: 2
Sell-Value: 1 Gold Coin & 50 Silver Coins
Buy-Value: Not sold
Use Time: 30
Required Research: 1
Velocity: 10
Special Properties:

More Info:

Detailed Post — Terraria (Wiki): Spinal Tap

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The 180+ Best Melee Weapons in Terraria: Facts & Secrets (2023)