Sets – AVGG https://avidgamer.gg Your #1 Resource for Avid Terraria Fans Fri, 22 Sep 2023 03:52:00 +0000 de hourly 1 https://wordpress.org/?v=6.4.5 https://avidgamer.gg/wp-content/uploads/2022/08/cropped-icon7-32x32.png Sets – AVGG https://avidgamer.gg 32 32 Terraria: Best Mage Armor, Ranked (Full List 2023) https://avidgamer.gg/best-mage-armors-in-terraria/?utm_source=rss&utm_medium=rss&utm_campaign=best-mage-armors-in-terraria Thu, 15 Sep 2022 16:28:51 +0000 https://avidgamer.gg/?p=1640 More...]]> All Best Mage armor in Terraria.

Magic weapons let you deal the highest amount of damage in a short time, beating that of all bullet-based ranged weapons. However, that leaves you vulnerable to enemy attacks and debuffs, as you’re min-maxing offensive capabilities. This case is further exacerbated if you haven’t dumped hundreds of hours in Terraria practicing how to dodge well.

Good news! You can wear armor sets to reduce the damage you take. But on the pessimistic side, they’re not equally created, and some even prove to be an obstacle, confusing you in the process.

In this list, we reviewed 15 of the supposedly best mage armors in Terraria. Each section will offer our final verdict on whether or not to acquire them. Moreover, as they’re unique, we added pros and cons, and when they become handy.

Ranking Mage Armor in Terraria

Best mage armor tier list in Terraria.

Short on time? Because we value quality content, here’s an overview of our best mage armor in Terraria. We have included essential reasons below if you want to know more.

Grade S+

Grade S

Grade A

Grade B

Grade C

Analyzing Individual Mage Armor Sets (Criteria)

In general, this list contains three criteria for determining a magic-based armor’s capabilities:

  • Overall stats. From individual pieces to set bonuses, we figured grading them based on raw stats makes sense.
  • Long-term usage. Nothing beats an armor you can use until the endgame (the Moon Lord phase). But are there any on this list? Spoiler: A few good ones exist.
  • Accessibility. There are times when some mage armors in Terraria are grindy to obtain. Some pay off in the end, while most disappoint. By including this criterion, there’s a guarantee to save time while getting the result you want.

In the bottom part of this list, we’ve also included noteworthy individual pieces that might be a candidate for your hybridizing needs. Hybridizing stats is an uncommon route for most Terraria players, but you’ll be surprised some armor set bonuses should be left unused for a better trade-off.

Grade S+ Mage armors

1. Nebula

Nebula armor
Terraria Nebula armor

While getting the best mage armor in Terraria requires facing the Moon Lord, the grind is worthwhile because of the raw stats and overall attributesThe offensive buff is balanced with defense points, and you get extra perks (that comes into buff boosters) occasionally. Speaking of which, here they are:

Of course, the Nebula armor’s usefulness is slightly challenged when following the normal progression. But if you don’t mind the disadvantage, you’re in for a treat.

2. Spectre

Spectre armor
Terraria Spectre armor 1

One of the best mage armors in Terraria is Spectre – and the answer to whether which headpiece build is superior remains to be determined.

The Mask build grants you a lot of damage points with a bit of defense. But once you face the Moon Lord, you’ll likely get toasted unless you’re good at dodging. However, you can’t go reckless without life sustain, and that’s when the Hood build comes into play. There’s less damage, but you can always equip magic accessories.

If you ask us which one to get, go for the Hood. Regardless, both are excellent headpieces, and each part could be nice for hybridizing builds.

Grade S Mage armors

1. Dark Artist

Dark Artist armor
Terraria Dark Artist armor

If you want some extra DPS on top of your magic weapons, the Dark Artist set is your best solution. The best complimentary damage dealers we recommend are Desert Tiger StaffXeno Staff, and Tempest Staff. But in a later stage, picking the Stardust Dragon Staff is best.

Overall, Dark Artist armor’s raw stats are more than we anticipatedIts headpiece, in particular, can be a good candidate for hybridizing builds thanks to its minion capacity increase. By using Dark Artist, you’re limited to using the Flameburst Sentry because of its set bonus. But this set solved its godawful firing speed and range.

2. Hallowed/Ancient Hallowed

Hallowed and Ancient Hallowed armor
Terraria Hallowed armor

One tiny yet significant change is all it took to put the Hallowed armor set in Grade S. Its Chlorophyte counterpart may better be suited here, but comparing their set bonus reveals that Hallowed is superior.

Hallowed armor’s passive dodge ability is indispensable against boss fights that it’s adapted in Expert Mode and Master Mode. Sure, there’s less DPS you can do to bosses and enemies, but your survival rate is further increased.

Grade A Mage armors

1. Titanium

Titanium armor
Terraria Titanium armor

Before the update, the Titanium armor set (regardless of class) is one of the meta picks in Terraria. Its memorable Shadow Dodge buff is now exclusively accessible to Hallowed armor, although this new iteration is still more than enough to earn a Grade A spot.

Titanium armor is Adamantite’s superior alternative. However, finding the materials for the equipment is challenging, as breaking Altars commonly generates Adamantite.

Based on raw stats, Titanium armor has a setback in defense. However, all offensive attributes are buffed. If you’re worrying about getting damage from common enemies, you can cancel it right away with the set’s passive bonus. As long as you refresh your shield using a magic weapon with a fast rate of fire, you’re good.

2. Forbidden

Forbidden armor
Terraria Forbidden armor 1

This equipment may be much more grindy than its ore counterparts, but it can parallel the likes of Titanium armor. The caveat, though, is you should use Forbidden if you’re comfortable sacrificing a ton of armor points for damage bursts.

Stats-wise, minions add a significant damage value as long as you have the right one. Following a normal Terraria progression, our best guess is you’ll end up with Optic StaffPirate Staff, or Pygmy Staff. If you’re lucky and persistent, you’ll get the Desert Tiger Staff, which you can find below the surface.

There are some tricks you can do to maintain your DPS in boss fights while minimizing the risk of taking damage. One popular way is by using Teleporters. But remember that this scheme works best against enemies with predictable behavior, such as Plantera and Golem. However, we recommend equipping Spectre armor at this point.

3. Chlorophyte

Chlorophyte armor
Terraria Chlorophyte armor

While the Chlorophyte armor is well-rounded in damage and defense, we recommend going straight to Spectre instead. It’s the second-best mage armor in Terraria, capable of carrying you to Moon Lord.

4. Apprentice

Apprentice armor
Terraria Apprentice armor

The Apprentice armor set may offer fewer stats than Dark Artist, but it’s still a decent start if you want to add more DPS in boss fights. When you have this equipment, you’re most likely opting for Optic StaffStick to Flameburst sentries on this one to get the best result.

Grade B Mage armors

1. Adamantite

Adamantite armor
Terraria Adamantite armor

Through standard evaluation, mage armors in Terraria with mana cost reduction could be better. However, Adamantite offers a solid defense, and the 19% less cost is something you shouldn’t miss.

Because of Adamantite Headgear’s promising attributes, you’ll see in the table below what good uses you can further utilize.

2. Palladium

Palladium armor
Terraria Palladium armor

Fun fact: Palladium is Cobalt armor’s counterpart. Despite its rarity, the former is a superior choice to carry you just fine against The Destroyer (with the proper arena). The best attribute is the bonus healing capabilities, which is decent. Still, the Palladium Headgear is subject to mixing with other parts, so keep that in mind.

3. Orichalcum

Orichalcum armor
Terraria Orichalcum armor

It’s unsurprising that acquiring Orichalcum Bars is challenging to find, but if you have it, we recommend going for this mage armor. Also, it’s a slightly superior alternative to Mythril in overall stats. Still, because of its promising headpiece, we’ve considered adding it to our list below.

4. Jungle/ Ancient Cobalt (Pre-Hardmode)

Jungle and Ancient Cobalt armor
Terraria Jungle armor Ancient Cobalt amror

Note: We didn’t include how to obtain the Ancient Cobalt armor set because of its identical stats to Jungle armor. Moreover, it’s not worth getting as it’ll take a lot of time.

Switch to the Jungle armor set if you don’t fancy using Space Gun or Zapinator in Terraria. While it has less damage buff, this equipment supports your critical striking chance capabilities and total mana. Pick your best magic weapon (like the Demon Scythe or Water Bolt), and you’re good to go.

5. Meteor (Pre-Hardmode)

Meteor armor
Terraria Meteor armor

Considering it’s Pre-Hardmode, and you can acquire this set after defeating the Brain of Cthulhu (or Eater of Worlds), this armor set is decent. 

This combination can last until Wall of Flesh, although you should consider adding a significant expansion to your Underworld arena. Moreover, you must find ways to add more damage, especially if you’re using Space Gun or Zapinator. Check out our accessory guide here to jump over magic-enhancing items.

Grade C Mage armors

1. Mythril

Mythril armor
Terraria Mythril armor

Mythril armor is another clone of its Cobalt counterpart with no game-changing attributes. Overall, the set bonus isn’t good, although the headpiece is also subject to mixing with other parts to create a makeshift set.

If you’re playing pretty safe in harder difficulties like Master Mode, we recommend sticking to this mage armor in Terraria. But you also have the option to be risky and jump straight to high-tier ones.

2. Cobalt

Cobalt armor
Terraria Cobalt Armor stat

If you’re in Master Mode or Expert Mode and opting for this mage armor, that’s fine. But in general, we recommend skipping the Cobalt set. Since you’re in Hardmode now, you’re back to zero, and this one’s the equivalent of spending time finding Copper or Tin-based gear. That said, the Cobalt Hat is added to a list below that may be useful for hybridizing.

Hybrid Mage Armor Build Recommendations

Following an unconventional armor build and opting out of set bonuses is sometimes reasonable in Terraria. After all, some lack attributes, which are better spent on other resources to maximize efficiency.

In this section, we’ve compiled all candidates that may be your best mage armor pick, albeit hybridized. The table below follows all pieces, stats, and what they’re known for:

Important: Refer to each armor piece to build your equipment.

Head Slot

Headpieces in Terraria could be busted or underwhelming, depending on where the individual part originates. The consideration for the game stage is present, so if you have Cobalt Hat at your disposal, find ways to maximize it.

Terraria Headpiece 1
Page 1
Terraria Headpiece 2
Page 2

Chest Slot

This section follows all armor for your chest. Most of the individual parts are concentrated on defense points. However, you can pick some with mixed attributes depending on your goal. For example, you can use Valhalla’s Knight Breastplate to increase your survivability in harder difficulties.

Terraria Chestpiece 1
Page 1
Terraria Chestpiece 2
Page 2

Bottom Slot/ Footwear

Most individual pieces in this section offer varying stats. While most focus on movement speed, some good ones prioritize damage and critical strike-related buffs. In general, we recommend relying on your Mount or Wingfor movement.

Terraria Footwear Bottoms 1
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The ultimate guide to Terraria armor sets https://avidgamer.gg/terraria-armor-sets/?utm_source=rss&utm_medium=rss&utm_campaign=terraria-armor-sets Thu, 15 Sep 2022 14:29:00 +0000 https://avidgamer.gg/?p=1634 More...]]> Terraria Armor sets are crucial for your progress. Unlike some other games where sets don’t provide a big bonus, collecting several armor pieces can make all the difference in Terraria. Each one of these sets is geared toward a specific class. Some of them will increase your melee speed, while others will increase mana or minion capacity.

In this guide, we’ll talk about armor sets in the game, analyzing their stats and the effects they provide

Analyzing all Terraria armor sets

Here’s a breakdown of all the armor sets in the game. We categorized them based on rarity, sell price, total defense, bonus effects, and requirements.

·        Mining

Requires   Helmet (sells for 4 gold from Merchant), Pants, and Shirt (drop from Undead Miner)
Total defense3
Set bonus30% mining speed, helmet provides light
RarityBlue
Sell price1 gold

·        Wood

Requires   75 Wood assembled at Work Bench
Total defense3
Set bonus+1 defense
RarityWhite
Sell priceN/A

·        Rich Mahogany

Requires   75 Rich Mahogany assembled at Work Bench
Total defense4
Set bonus+1 defense
RarityWhite
Sell priceN/A

·        Boreal Wood

Requires   75 Boreal Wood assembled at Work Bench
Total defense4
Set bonus+1 defense
RarityWhite
Sell priceN/A

·        Palm Wood

Requires   75 Palm Wood assembled at Work Bench
Total defense4
Set bonus+1 defense
RarityWhite
Sell priceN/A

·        Ebonwood

Requires   75 Ebonwood assembled at Work Bench
Total defense5
Set bonus+1 defense
RarityWhite
Sell priceN/A

·        Shadewood

Requires   75 Shadewood assembled at Work Bench
Total defense5
Set bonus+1 defense
RarityWhite
Sell priceN/A

·        Rain

Requires   Drop from Raincoat Zombie
Total defense3
Set bonusN/A
RarityWhite
Sell price4 silver

·        Snow

Requires   Drop from Frozen Zombie
Total defense4
Set bonusN/A
RarityWhite
Sell price2 gold, 40 silver

·        Pink Snow

Requires   1 Snow Hood, 1 Snow Pants, 1 Snow Coat, 9 Pink Thread assembled at Work Bench
Total defense4
Set bonusN/A
RarityWhite
Sell price2 gold, 40 silver

·        Angler

Requires   Received from Angler as a quest reward
Total defense4
Set bonus15% extra fishing power.
RarityBlue
Sell price3 gold

·        Cactus

Requires   75 Cactus assembled at Work Bench
Total defense4
Set bonusCauses 15/30/45 (depending on difficulty) thorns damage to attackers
RarityWhite
Sell price1 silver, 50 copper

·        Copper

Requires   48 Copper Bar assembled at Steel or Iron Anvil
Total defense6
Set bonus+2 defense
RarityWhite
Sell price6 silver

·        Tin

Requires   48 Tin Bar assembled at Steel or Iron Anvil
Total defense7
Set bonus+2 defense
RarityWhite
Sell price9 silver

·        Pumpkin

Requires   75 Pumpkin assembled at Work Bench
Total defense7
Set bonus+10% damage
RarityWhite
Sell priceN/A

·        Ninja

Requires   Drop from King Slime
Total defense9
Set bonus+9% critical hit chance +20% movement speed Creates after-image in its wake
RarityBlue
Sell price40 silver

·        Iron

Requires   60 Iron Bar assembled at Steel or Iron Anvil
Total defense9
Set bonus+2 defense
RarityWhite
Sell price24 silver

·        Lead

Requires   60 Lead Bar assembled at Steel or Iron Anvil
Total defense11
Set bonus+3 defense
RarityWhite
Sell price36 silver

·        Silver

Requires   60 Silver Bar assembled at Steel or Iron Anvil
Total defense13
Set bonus+3 defense
RarityWhite
Sell price60 silver

·        Tungsten

Requires   60 Tungsten Bar assembled at Steel or Iron Anvil
Total defense15
Set bonus+3 defense
RarityWhite
Sell price90 silver

·        Gold

Requires   75 Gold Bar assembled at Steel or Iron Anvil
Total defense16
Set bonus+3 defense
RarityWhite
Sell price1 gold, 20 silver

·        Platinum

Requires   75 Platinum Bar assembled at Steel or Iron Anvil
Total defense20
Set bonus+4 defense
RarityWhite
Sell price1 gold, 80 silver

·        Fossil

Requires   60 Sturdy Fossil assembled at Steel or Iron Anvil
Total defense13
Set bonus+8% ranged critical hit chance, +5% ranged damage
20% chance not to use ammo when firing
RarityBlue
Sell price1 gold, 20 silver

·        Bee

Requires   30 Bee Wax assembled at Steel or Iron Anvil
Total defense13
Set bonus+2 extra summons, +23% summon damage
RarityOrange
Sell price2 gold, 10 silver

·        Obsidian

Requires   60 Obsidian, 20 Shadow Scale, 30 Silk, and a Tissue sample assembled at Hellforge
Total defense15
Set bonus+1 extra summons, +31% summon damage
+50% range on whips, +35% speed on whips
RarityBlue
Sell price27 silver

·        Gladiator

Requires   Drop from Hoplite
Total defense16
Set bonusProvides knockback immunity
RarityWhite
Sell price84 silver

·        Meteor

Requires   45 Meteor Bar assembled at Steel or Iron Anvil
Total defense16
Set bonus+27% magic damage
Using Space Gun costs no mana
Fire effect while moving
RarityBlue
Sell price2 gold, 10 silver

·        Jungle

Requires   2 Vine, 32 Jungle Spores assembled at Steel or Iron Anvil
Total defense17
Set bonus+80 mana, +6% magic damage, +12% magic critical hit chance
-16% mana used on spells and effects
Grass effect when moving
RarityOrange
Sell price2 gold, 10 silver

·        Ancient Cobalt

Requires   Drop from Man Eaters and Hornets
Total defense17
Set bonus+80 mana, +6% magic damage, +12% magic critical hit chance
-16% mana used on spells and effects
After-image effect when moving
RarityOrange
Sell price2 gold, 10 silver

·        Necro

Requires   150 Bone, 135 Cobweb assembled at Work Bench
Total defense19
Set bonus+10% ranged critical hit chance, +15% ranged damage
20% chance not to use ammo when firing
After-image effect when moving
RarityGreen
Sell price2 gold, 10 silver

·        Shadow

Requires   45 Shadow Scale, 60 Demonite Bar assembled at Steel or Iron Anvil
Total defense19
Set bonus+21% speed on melee weapons, +15% movement speed
After-image effect when moving
Flames emitting from Rocket Boots are now purple
RarityBlue
Sell price1 gold, 80 silver

·        Ancient Shadow

Requires   Drop from Eater of Souls
Total defense19
Set bonus+21% speed on melee weapons, +15% movement speed
After-image effect when moving
Flames emitting from Rocket Boots are now purple
RarityBlue
Sell price1 gold, 80 silver

·        Crimson

Requires   45 Tissue Sample, 60 Crimtane Bar assembled at Steel or Iron Anvil
Total defense19
Set bonus+6% total damage, significant life regeneration increase
Red effect when moving and regenerating
RarityBlue
Sell price2 gold, 40 silver

·        Molten

Requires   45 Hellstone Bar assembled at Steel or Iron Anvil
Total defense25
Set bonus+7% speed on melee weapons, +7% melee critical hit chance, +17% melee damage Provides fire immunity Fire effect when moving
RarityBlue
Sell price2 gold, 40 silver

·        Pearlwood

Requires   75 Pearlwood assembled at Work Bench
Total defense8
Set bonus+1 defense
RarityWhite
Sell priceN/A

·        Spider

Requires   36 Spider Fang assembled at Steel or Iron Anvil
Total defense20
Set bonus+3 extra summons, +28% summon damage
RarityLight Red
Sell price2 gold, 25 silver

·        Cobalt

Requires   45 Cobalt Bar assembled at Steel or Iron Anvil
Total defense18/20/28 depending on headgear
Set bonus+5% critical hit chance, +3% damage, +10% movement speed
+40 mana, +9% magic critical hit chance, +10% magic damage, -14% mana used on spells and effects (only mage version)
+10% ranged critical hit chance, +10% ranged damage, 20% chance not to use ammo when firing (only ranger version)
+27% speed on melee weapons, +10% movement speed, +15% melee damage (only melee version)
After-image effect when moving
RarityLight Red
Sell price3 gold, 60 silver

·        Palladium

Requires   54 Palladium Bar assembled at Steel or Iron Anvil
Total defense21/23/32 depending on head gear
Set bonus+3% critical hit chance, +5% damage
+60 mana, +9% magic critical hit chance, +9% magic damage (only mage version)
+9% ranged critical hit chance, +9% ranged damage (only ranger version)
+12% speed on melee weapons, +12% melee damage (only melee version)
Getting struck by an opponent provides a Rapid Healing effect for 5 seconds
RarityLight Red
Sell price3 gold, 60 silver

·        Mythril

Requires   45 Mythril Bar assembled at Orichalcum or Mythril Anvil
Total defense24/27/37 depending on headgear
Set bonus+10% critical hit chance, +7% damage
+60 mana, +15% magic damage, -17% mana used on spells and effects (only mage version)
+7% ranged critical hit chance, +12% ranged damage, 20% chance not to use ammo when firing (only ranger version)
+18% melee critical hit chance, +10% melee damage (only melee version)
After-image effect when moving
RarityLight Red
Sell price5 gold, 40 silver

·        Orichalcum

Requires   54 Orichalcum Bar assembled at Orichalcum or Mythril Anvil
Total defense27/30/42 depending on headgear
Set bonus+6% critical hit chance, +11% movement speed +80 mana, +18% magic critical hit chance (only mage version)
+15% ranged critical hit chance, +8% movement speed (only ranger version)
+11% speed on melee weapons, +7% movement speed, +11% melee damage (only melee version)
Petal randomly fall on your opponents damaging them in the process
RarityLight Red
Sell price5 gold, 40 silver

·        Adamantite

Requires   54 Adamantite Bar assembled at Orichalcum or Mythril Anvil
Total defense32/36/50 depending on headgear
Set bonus+8% damage, +7% critical hit chance, +5% movement speed
+80 mana, +12% magic damage, +12% magic critical hit chance, -19% mana used on spells and effects (only mage version)
+10% ranged critical hit chance, +14% ranged damage, 25% chance not to use ammo when firing (only ranger version)
+20% speed on melee weapons, +20% movement speed, +7% melee critical hit chance, +14% melee damage (only melee version)
Creates pulses around the player
RarityLight Red
Sell price7 gold, 20 silver

·        Titanium

Requires   59 Titanium Bar assembled at Orichalcum or Mythril Anvil
Total defense30/34/49 depending on headgear
Set bonus+7% damage, +6% critical hit chance, +6% movement speed
+100 mana, +16% magic damage, +7% magic critical hit chance (only mage version)
+7% ranged critical hit chance, +16% ranged damage (only ranger version)
+9% speed on melee weapons +9% melee critical hit chance, +9% melee damage (only melee version)
Provides Shadow Dodge and Titanium Barrier effect upon striking an enemy
RarityLight Red
Sell price7 gold, 20 silver

·        Crystal Assassin

Requires   Drop from Queen Slime
Total defense36
Set bonus+15% damage, +15% critical hit chance, +20% movement speed
+10% speed on melee weapons, 10% chance not to use ammo when firing, -10% mana used on spells and effects
Allows you to dash
RarityPink
Sell price6 gold

·        Frost

Requires   3 Frost Core, 46 Adamantite or Titanium Bar assembled at Orichalcum or Mythril Anvil
Total defense43
Set bonus+26% melee and ranged damage, +11% melee and ranged critical hit chance, +8% movement speed, +10 speed on melee attacks
Frostburn debuff on melee and ranged attacks
Snow effect when moving, new sound effect when hit
RarityPink
Sell price12 gold

·        Forbidden

Requires   3 Forbidden Fragment, 46 Adamantite or Titanium Bar assembled at Orichalcum or Mythril Anvil
Total defense26
Set bonus+25% magic damage, +25% summon damage, 2 extra summons, +80 mana
Ability to call down a storm at the cursor location
After-image effect when moving
RarityPink
Sell price12 gold

·        Squire

Requires   Sells for 75 Defender Medals from Tavernkeep
Total defense56
Set bonus+15% melee damage, 30% summon damage, 2 extra sentries, +15% melee critical hit chance, +15% movement speed  
Enhanced life regeneration
Ballistas pierce additional targets, become panicked when you are hit
RarityYellow
Sell price9 gold

·        Monk

Requires   Sells for 75 Defender Medals from Tavernkeep
Total defense46
Set bonus+20% melee damage, 30% summon damage, 2 extra sentries, +15% melee critical hit chance, +20% speed on melee weapons, +20% movement speed 
Faster Lighting Aura strikes and ability to land critical hits
RarityYellow
Sell price9 gold

·        Huntress

Requires   Sells for 75 Defender Medals from Tavernkeep
Total defense36
Set bonus+20% ranged damage, 30% summon damage, 2 extra sentries, +10% ranged critical hit chance, 20% chance not to use ammo when firing, +20% movement speed 
Explosive Traps can be recharged and will oil opponents
Explosive Traps set oiled opponents on fire
RarityYellow
Sell price9 gold

·        Apprentice

Requires   Sells for 75 Defender Medals from Tavernkeep
Total defense32
Set bonus+20% magic damage, 30% summon damage, 2 extra sentries, +20% magic critical hit chance, -10% mana used on spells and effects, +20% movement speed 
Improves Flamebursts’ range and view
RarityYellow
Sell price9 gold

·        Hallowed

Requires   54 Hallowed Bar assembled at Orichalcum or Mythril Anvil
Total defense27/31/35/50 depending on headgear
Set bonus+7% critical hit chance, +7% damage, +8% movement speed
+3 summons, +10% summon damage (only summoner version)
+100 mana, + 12% critical hit chance, +12% magic damage, -20% mana used on spells and effects (only mage version)
+15% ranged damage, +8% critical hit chance, 25% chance not to use ammo when firing (only ranger version)
+10% melee critical hit chance, +10% melee damage, +29% speed on melee attacks, +19% movement speed (only melee version)
The player becomes immune after hitting an opponent
Pulsating and after-image effects
RarityPink
Sell price12 gold

·        Ancient Hallowed

Requires   54 Hallowed Bar assembled at Crimson or Demon Altar 
Total defense27/31/35/50 depending on head gear
Set bonus+7% critical hit chance, +7% damage, +8% movement speed
+3 summons, +10% summon damage (only summoner version)
+100 mana, + 12% critical hit chance, +12% magic damage (only mage version)
+15% ranged damage, +8% critical hit chance (only ranger version)
+10% melee critical hit chance, +10% melee damage, +10% speed on melee attacks (only melee version)
The player becomes immune after hitting an opponent
Pulsating and after-image effects
RarityPink
Sell price12 gold

·        Chlorophyte

Requires   54 Chlorophyte Bar assembled at Orichalcum or Mythril Anvil
Total defense38/44/51 depending on headgear
Set bonus+15% critical hit chance, +5% damage, +5% movement speed
+80 mana, + 16% magic damage, -17% mana used on spells and effects (only mage version)
+16% ranged damage, 20% chance not to use ammo when firing (only ranger version)
+6% melee critical hit chance, +16% melee damage (only melee version)
Leaf Crystal hovers above the players head attacking enemies for approximately 40 damage
RarityLime
Sell price14 gold, 40 silver

·        Turtle

Requires   3 Turtle Shell, 54 Chlorophyte Bar assembled at Orichalcum or Mythril Anvil
Total defense65
Set bonus+12% melee critical hit chance, +14% melee damage, aggro enemies
Reduces all damage by 15%
Melee attackers take twice the damage they inflicted (pre-reduction)
RarityYellow
Sell price14 gold, 40 silver

·        Tiki

Requires   Sells for 1 platinum, 50 gold from Witch Doctor
Total defense35
Set bonus+4 extra summons, +30% summon damage
RarityLime
Sell price30 gold

·        Beetle

Requires   Turtle Armor, 18 Beetle Husk assembled at Orichalcum or Mythril Anvil
Total defense61/73 depending on ingredients
Set bonus+6% movement speed, +6% melee damage, +6% speed on melee attacks, aggro enemies
+5% melee critical hit chance, +5% melee damage, reduces damage from 15% to 45% (only with Shell)
+8% critical hit chance, +8% melee damage, +6% speed on melee attacks, +6% movement speed, increases melee damage from 10% to 30% (only with Scale)
RarityYellow
Sell price14 gold, 40 silver

·        Shroomite

Requires   54 Shroomite Bar assembled at Orichalcum or Mythril Anvil
Total defense51
Set bonus+25% ranged critical hit chance, +13% ranged damage, +12% movement speed, 20% chance not to use ammo when firing
15% arrow, bullet, or rocket damage depending on a helmet Stealth when static.
Damage and knockback increase by 45% when attacking from stealth
Less likely to be targeted
RarityYellow
Sell price18 gold

·        Spectre

Requires   54 Spectre Bar assembled at Orichalcum or Mythril Anvil
Total defense30/42 depending on headgear
Set bonus+7% magic critical hit chance, +15% magic damage, +8% movement speed
-40% magic damage, 20% of magic damage heals the player or a team member (only with Hood)
+60 mana, +10% magic critical hit chance, +10% magic damage, -13% mana used on spells and effects. Hitting enemies creates homing orbs that deal 1/3 of the weapon’s attack (only with Mask)
Translucent effect
RarityYellow
Sell price18 gold

·        Spooky

Requires   750 Spooky Wood assembled at Work Bench
Total defense30
Set bonus+4 extra summons, +58% summon damage, +20% movement speed
Pulsating effect
RarityYellow
Sell price3 gold

·        Valhalla Knight

Requires   Sells for 225 Defender Medals from Tavernkeep
Total defense68
Set bonus+3 extra sentries, +60% summon damage, +20% movement speed, +20% melee critical hit chance
Greatly enhanced life regeneration
Greatly enhanced Ballistas
RarityYellow
Sell price9 gold

·        Shinobi Infiltrator

Requires   Sells for 225 Defender Medals from Tavernkeep
Total defense54
Set bonus+3 extra sentries, +60% summon damage, +30% movement speed, +25% melee critical hit chance, +20% melee damage, +20% speed on melee weapons
Greatly enhanced life regeneration
Greatly enhanced Lightning Aura
RarityYellow
Sell price9 gold

·        Red Riding

Requires   Sells for 225 Defender Medals from Tavernkeep
Total defense48
Set bonus+3 extra sentries, +60% summon damage, +20% movement speed, +20% ranged critical hit chance, +25% ranged damage
Greatly enhanced Explosive Traps
RarityYellow
Sell price9 gold

·        Dark Artist

Requires   Sells for 225 Defender Medals from Tavernkeep
Total defense42
Set bonus+3 extra sentries, +60% summon damage, +25% magic critical hit chance, +25% magic damage
Greatly enhanced Flameburst
RarityYellow
Sell price9 gold

·        Solar Flare

Requires   36 Luminite Bar, 45 Solar Fragment assembled at Ancient Manipulator
Total defense78
Set bonus+29% melee damage, +15% movement speed, +26% melee critical hit chance, +15% speed on melee weapons, aggro enemies
Solar Shield forms around player
After-image effect when moving
RarityRed
Sell price31 gold, 50 silver

·        Vortex

Requires   36 Luminite Bar, 45 Vortex Fragment assembled at Ancient Manipulator
Total defense62
Set bonus+36% ranged damage, +10% movement speed, +27% ranged critical hit chance, 25% chance not to use ammo when firing
Gains Stealth ability that decreases movement, improves ranged ability, and makes it less likely to get targeted
Light effect
RarityRed
Sell price31 gold, 50 silver

·        Nebula

Requires   36 Luminite Bar, 45 Nebula Fragment assembled at Ancient Manipulator
Total defense46
Set bonus+26% magic damage, +10% movement speed, +16% magical critical hit chance, -15% mana used on spells and effect, +60 mana
Damaging opponents creates buff boosters
RarityRed
Sell price31 gold, 50 silver

·        Stardust

Requires   36 Luminite Bar, 45 Stardust Fragment assembled at Ancient Manipulator
Total defense38
Set bonus+5 extra summons, +66 summon damage
Ability to summon Stardust Guardian
RarityRed
Sell price31 gold, 50 silver

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