Mechanism – AVGG https://avidgamer.gg Your #1 Resource for Avid Terraria Fans Mon, 18 Nov 2024 16:55:57 +0000 de hourly 1 https://wordpress.org/?v=6.4.5 https://avidgamer.gg/wp-content/uploads/2022/08/cropped-icon7-32x32.png Mechanism – AVGG https://avidgamer.gg 32 32 Terraria Teleporters: All You Need To Know https://avidgamer.gg/terraria-teleporters-all-you-need-to-know/?utm_source=rss&utm_medium=rss&utm_campaign=terraria-teleporters-all-you-need-to-know Thu, 03 Nov 2022 07:44:38 +0000 https://avidgamer.gg/?p=2235 More...]]>
The Teleporter in action!

How to Obtain

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The Teleporter can be bought from the Mechanic for 2 Gold and 50 Silver. Prices may change based on the happiness of the Mechanic.

Building Guide

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In order to use a Teleporter, it has to be connected to another teleporter with wire of the same colour. To activate it, you’ll have to use a triggering mechanism such as a pressure plate or lever (Which can also be bought from the mechanic)

Teleporters can be wired to have up to 8 different destinations (2 of each color).

If there are more than 3 destinations of the same color, the Teleporter will teleport the player to the Teleporter furthest from the original.

FAQ

How far can Teleporters go?

Teleporters have an infinite range, which means you can teleport from one end of a world to another!

Why is my Teleporter not working?

Make sure your Teleporter is connected to another Teleporter with a single colored wire. Using multiple colors will not work. Some other things to watch out for are holes in the wires, and make sure you use an activation mechanism like a Pressure Plate or Lever!

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Terraria Blocks: Everything You Should Know https://avidgamer.gg/terraria-blocks/?utm_source=rss&utm_medium=rss&utm_campaign=terraria-blocks Thu, 06 Oct 2022 04:36:15 +0000 https://avidgamer.gg/?p=1895 More...]]>

Every world in Terraria is unique. Different monsters spawn, resources may be present, and some features from one biome may not exist in another. This advantage makes the game enjoyable, despite its creation in 2011.

One significant and arguably essential element in Terraria is Blocks. Although there are different types in-game, we’ll discuss everything in this guide about them and their classifications.

Blocks – Overview

A Block is a single unit of what makes a Terraria world. It carves how terrain and biome would look. Among different samples are Dirt and Stone, which you’ll see often. But there are 192 total blocks, which gets rarer depending on your gameplay progression.

Using any Pickaxe, Explosive, or Drill will extract Blocks. Note that mining them without entirely breaking them will display a crack. However, it’ll recover slowly if the action is unintentional and unfinished. If the material is under an object such as Altars, Cacti, Chests, and Trees, destroying them first is a must. Swapping tiles, though, is possible for Chests and Altars.

Overall, a single block can take one inventory slot for 999 pieces.


Fun Fact: It’s possible with a Hammer to create half blocks and angled slopes. Several blocks act as a background:

  • Bubble
  • Inactive Stone Block
  • Living Fire Block
  • Smoke Block

You’ll get two achievements for breaking blocks: Bulldozer and Landscaper.

Uses

The most common use for a Block is for making walls to prevent enemies from reaching you. Moreover, it powers a player’s creativity, whether it’s making a Spiral Staircase or an extravagant Castle.

Other purposes are meant for decorations, mechanisms, and more.

Different Block Types

Bricks

Different Brick Blocks in Terraria

Bricks have no selling value, despite most of their rarer materials being profitable. The majority are craftable, although some are possible loot drops from different sources.

NameCrafting IngredientsAncient ManipulatorFurnaceWork BenchExtra Info/ Other Sources
Blue Brick    Available to mine from blue Dungeons but requires a Nightmare or Deathbringer Pickaxe unless near the spawn point.
Chlorophyte BrickChlorophyte Ore
(1)
Stone Block (2)
   
Cobalt BrickCobalt Ore (1)
Stone Block (1)
   
Copper BrickCopper Ore (1)
Stone Block (1)
   
Crimstone BrickCrimstone Block (2)   
Crimtane BrickCrimstone Block (5)
Crimtaine Ore (1)
  Available on Crimson worlds. Looted from the box enclosing the Wall of Flesh’s drops.
Demonite BrickEbonstone Block (5)
Demonite Ore (1)
  Available on Corruption worlds. Looted from the box enclosing the Wall of Flesh’s drops.
Ebonstone BrickEbonstone Block (2)   
Gold BrickGold Ore (1)
Stone Block (1)
  Available to loot from Jungle Shrines.
Gray BrickStone Block (2)   
Green Brick    Available to mine from green Dungeons but requires a Nightmare or Deathbringer Pickaxe unless near the spawn point.
Hellstone BrickHellstone (1)
Stone Block (1)
  Available from the Underworld and also inflicts the Burning debuff if proper gear isn’t worn.
Ice BrickIce Block (2)   
Iridescent BrickAsh Block (1)
Stone Block (1)
  Available to loot from Jungle Shrines.
Iron BrickIron Ore (1)
Stone Block (1)
   
Lead BrickLead Ore (1)
Stone Block (1)
   
Lihzahrd Brick    Specifically requires a Picksaw to mine from the Jungle Temple.
Luminite BrickLuminite (1)
Stone Block (1)
   
Meteorite BrickMeteorite (1)
Stone Block (1)
   
Mudstone BrickMud Block (1)
Stone Block (1)
  Available to loot from Jungle Shrines.
Mythril BrickMythril Ore (1)
Stone Block (1)
   
Nebula BrickNebula Fragment (1)
Stone Block (10)
   
Obsidian BrickObsidian (1)
Stone Block (2)
  Available from the Underworld.
Pearlstone BrickPearlsand Block (1)
Pearlstone Block (1)
   
Pink Brick    Available to mine from pink Dungeons but requires a Nightmare or Deathbringer Pickaxe unless near spawn point.
Platinum BrickPlatinum Ore (1)
Stone Block (1)
   
Rainbow Brick    Dropped by Rainbow Slimes The brick’s color cycles throughout and the effect can be transferred to waterfalls.
Red BrickClay Block (2)   
Sandstone BrickSand Block (2)  Also available to loot from Pyramids.
Silver BrickSilver Ore (1)
Stone Block (1)
   
Snow BrickSnow Block (2)  Makes snow fall upon placement.
Solar BrickSolar Fragment (1)
Stone Block (10)
   
Stardust BrickStardust Fragment (1)
Stone Block (10)
   
Tin BrickStone Block (1)
Tin Ore (1)
  Available to loot from Jungle Shrines.
Tungsten BrickStone Block (1)
Tungsten Ore (1)
   
Vortex BrickStone (10)
Vortex Fragment (1)
   

Crafted Blocks

Different Crafted Blocks in Terraria
NameCrafting Ingredients
Active Stone BlockStone Block (1)
Wire (1)
Adamantite BeamAdamantite Ore (1)
Stone Block (1)
Amber Gemspark BlockAmber (1)
Glass (20)
Amber Stone BlockAmber (1)
Stone Block (1)
Amethyst Gemspark BlockAmethyst (1)
Glass (20)
Amethyst Stone BlockAmethyst (1)
Stone (1)
Asphalt BlockGel (1)
Stone Block (2)
BambooLarge Bamboo (1)
Blue Starry BlockFallen Star (1)
Glass (10)
BoulderStone Block (6)
Bubblegum BlockOrichalcum Ore (1)
Stone Block (1)
Chlorophyte BrickChlorophyte Ore (1)
Stone Block (2)
Cobalt BrickCobalt Ore (1)
Stone Block (1)
Confetti BrickConfetti (1)
Glass (1)
Copper BrickCopper Ore (1)
Stone Block (1)
Copper PlatingCopper Ore (1)
Stone Block (1)
Coralstone BlockCoral (1)
Stone Stone Block (5)
Cracked Blue BrickBlue Brick (1)
Cracked Green BrickGreen Brick (1)
Cracked Pink BrickPink Brick (1)
Crimstone BrickCrimstone Block (2)
Crimtane BrickCrimstone Block (5)
Crimtane Ore (1)
Crispy Honey BrickHoney Block (1)
Crystal BlockCrystal Shard (1)
Stone Block (5)
Demonite BrickDemonite Ore (1)
Ebonstone Block (5)
Diamond Gemspark BlockDiamond (1)
Glass (20)
Diamond Stone BlockDiamond (1)
Stone Block (1)
Ebonstone BrickEbonstone Block (2)
Emerald Gemspark BlockEmerald (1)
Glass (20)
Emerald Stone BlockEmerald (1)
Stone Block (1)
Flesh BlockCrimstone Block (2)
Frozen Slime BlockIce Block (1)
Slime Block (1)
GlassAny Sand (2)
Gold BrickGold Ore (1)
Stone Block (1)
Gold Starry BlockFallen Star (1)
Glass (10)
GrateAny Iron Bar (1)
Gray BrickStone Block (2)
Gray StuccoSilt Block (1)
Stone Block (10)
Green StuccoGreen Thread (1)
Silt Block (1)
Stone Block (10)
Hellstone BrickHellstone (1)
Stone Block (1)
Honey BrickCrispy Honey Block (1)
Honeyfall BlockGlass (1)
Ice BrickIce Block (2)
Inactive Stone BlockStone Wall (4)
Wire (1)
Iridescent BrickAsh Block (1)
Stone Block (1)
Iron BrickIron Ore (1)
Stone Block (1)
Large BambooBamboo (1)
Lavafall BlockGlass
Lead BrickLead Ore (1)
Stone Block (1)
Lesion BlockEbonstone Block (2)
Living Cursed Fire BlockCursed Flame (1)
Living Fire Block (20)
Living Demon Fire BlockDemon Torch (1)
Living Fire Block (20)
Living Frost Fire BlockIce Block (10)
Living Fire Block 20)
Living Ichor BlockIchor (1)
Living Fire Block (20)
Living Ultrabright Fire BlockLiving Fire Block (20)
Ultrabright Torch (2)
Luminite BrickStone Block (1)
Luminite (1)
Meteorite BrickMeteorite (1)
Stone Block (1)
Midnight Confetti BlockConfetti (1)Glass (1)
Mud BlockDirt Block (1)
Mudstone BlockMud Block (1)
Stone Block (1)
Mythril BrickMythril Ore (1)
Stone Block (1)
Nebula BrickNebula Fragment (1)
Stone Block (10)
Nebula Fragment BlockNebula Fragment (1)
Stone Block (5)
Obsidian BrickObsidian (1)
Stone Block (2)
Palladium ColumnPalladium Ore (1)
Stone Block (1)
Pearlstone BrickPearlsand Block (1)
Pearlstone Block (1)
Pink Slime BlockPink Gel (1)
Platinum BrickPlatinum Ore (1)
Stone Block (1)
Rain CloudCloud (1)
Red BrickClay Block (2)
Red StuccoClay Block (10)
Silt Block (1)
Ruby Gemspark BlockGlass (20)
Ruby (1)
Ruby Stone BlockRuby (1)
Stone Block (1)
Sandfall BlockGlass (1)
Sand Block (1)
Sandstone BrickSand Block (1)
Sandstone SlabSand Block (1)
Sapphire Gemspark BlockGlass (20)
Sapphire (1)
Sapphire Stone BlockSapphire (1)
Stone Block (1)
Shell PileCoral (1) or Junonia Shell (1) or Lightning Whelk Shell (1) or Seashell (1) or Starfish (1) or Tulip Shell (1)
Shroomite PlatingShroomite Bar (1)
Stone Block (15)
Silver BrickSilver Ore (1)
Stone Block (1)
Slime BlockGel (1)
Smooth Granite BlockGranite Block (1)
Smooth Marble BlockMarble Block (1)
Snow BrickSnow Block (1)
Snow CloudCloud (1)
Snowfall BlockGlass (1)
Snow Block (1)
Solar BrickSolar Fragment (1)
Stone Block (10)
Solar Fragment BlockSolar Fragment (1)
Stone Block (5)
Spider Nest BlockCobweb (10)
Spider Fang (1)
Stardust BrickStardust Fragment (1)
Stone Block (10)
Stardust Fragment BlockStardust Fragment (1)
Stone Block (5)
Stone Accent SlabStone Block (1)
Stone SlabStone Block (1)
Sunplate BlockFallen Star (1)
Stone Block (25)
Thin IceIce Block (1)
Tin BrickStone Block (1)
Tin Ore (1)
Tin PlatingStone Block (1)
Tin Ore (1)
Titanstone BlockStone Block (1)
Titanium Ore (1)
Topaz Gemspark BlockGlass (20)
Topaz (1)
Topaz Stone BlockStone Block (1)
Topaz (1)
Tungsten BrickStone Block (1)
Tungsten Ore (1)
Vortex BrickStone Block (10)
Vortex Fragment (1)
Vortex Fragment BlockStone Block (5)
Vortex Fragment (1)
Waterfall BlockGlass (1)
Yellow StuccoSand Block (10)
Silt Block (1)

Gem Blocks

Different Gem Blocks in Terraria

The following are valuable items found in underground veins.

  • Amber
  • Amethyst
  • Diamond
  • Emerald
  • Ruby
  • Sapphire
  • Topaz

Grown Blocks

Different Grown Blocks in Terraria

The following items are lootable from a specific environment. Note that each must be used with the right tool for extraction.

NameSourceBiomeExtra Info
BambooBamboo StemsJungle 
Boreal WoodBoreal TreesSnowRegrown on Snow with Acorn.
CactusCactusDesert 
EbonwoodCorrupt TreesCorruptionRegrown on Corrupt Grass with Acorn.
Glowing MushroomGlowing MushroomsGiant Glowing MushroomsGlowing Mushroom BiomeSpawns naturally on Mushroom Grass.
HayGrassAll biomes with Grass 
Palm WoodPalm TreesDesertOceanRegrown on Sand with Acorn.
PearlwoodHallowed TreesHallowRegrown on Hallow Grass with Acorn.
PumpkinPumpkinGrass (non-evil) 
Rich MahoganyJungle TreesJungleUnderground JungleNatural growth on Jungle Grass.
ShadewoodCrimson TreesCrimsonRegrown on Crimson Grass with Acorn.
WoodTreesForestRegrown on Grass with Acorn.

Looted Blocks

Different Looted Blocks in Terraria
NameSources
Bone BlockBone
Candy Cane BlockPresents
Coralstone BlockAngler
Granite BlockGranite enemies
Green Candy Cane BlockPresents
Living Fire BlockUnderworld (Hardmode enemies)
LuminiteMoon Lord
Martian Conduit PlatingMartial Madness
Pine Tree BlockPresents
Rainbow BrickRainbow Slimes
Spooky WoodPumpkin Moon

Miscellaneous Blocks

Different Miscellaneous Blocks in Terraria
NameEnvironmentCraftable?Lootable?Extra Info
CloudFloating IslandYesNo 
CobwebUnderground Cavern and Spider CaveYesNo 
Crispy Honey BlockUnderground JungleYesYes 
HiveBee HiveYesNoCan only be placed with a Hive Wand.
Honey BlockUnderground JungleYesYes 
Leaf BlockLiving TreeNoNoAny normal wood placed with a Leaf Wand will become a Leaf Block.
Living MahoganyLiving Mahogany TreeNoNoMahogany Wood placed using a Living Mahogany Wand will become a Living Mahogany.
Living WoodLiving TreeNoNoAny normal wood placed with a Living Wood Wand will become a Living Wood.
Mahogany Leaf BlockLiving Mahogany TreeNoNoRich Mahogany placed using a Rich Mahogany Leaf Wand will create a Mahogany Leaf Block.
Rain CloudFloating IslandYesYes 
Sunplate BlockFloating IslandYesYes 
Thin IceIce and Snow biomeNoYes 

Ore Blocks

Different Ore Blocks in Terraria
NamePickaxeCan be destroyed with explosives?Extra Info
Adamantite OreMythril or OrichalcumNo 
Chlorophyte OreDrax or Pickaxe AxeNo 
Cobalt OreMolten or Reaver SharkNo 
Copper OreCopper or TinYes 
Crimtane OreDeathbringer or NightmareYesMineable in the ground level.
Demonite OreGold or PlatinumYesMineable in the ground level.
Gold OreCopper or TinYes 
HellstoneDeathbringer or NightmareYes and NoCan be mined with explosives upon defeating the Wall of Flesh. Spawns Lava upon mining and damages unprotected players (Burning debuff).
Iron OreCopper or TinYes 
Lead OreCopper or TinYes 
LuminiteCopper or TinNoA reward after defeating the Moon Lord.
MeteoriteTungstenYes and NoDefeating the Wall of Flesh will make Meteorite susceptible to explosion damage. Inflicts the Burning debuff to unprotected players upon contact.
Mythril OreCobalt or PalladiumNo 
ObsidianDeathbringer or NightmareYesOnly forms when Water and Lava meets.
Orichalcum OreCobalt or PalladiumNo 
Palladium OreMolten or Reaver SharkNo 
Platinum OreCopper or TinYes 
Silver OreCopper or TinYes 
Tin OreCopper or TinYes 
Titanium OreMythril or OrichalcumNo 
Tungsten OreCopper or TinYes 

Purchased Blocks

Different Purchased Blocks in Terraria

Note:

  • CC means Copper Coins
  • SC means Silver Coins
NameVendorPrice
Blue Dynasty ShinglesTraveling Merchant50 CC
Blue Team BlockTraveling Merchant1 SC
BubbleParty Girl2 SC
CogSteampunker7 SC
Dynasty WoodTraveling Merchant50 CC
Echo BlockCyborg10 SC
Green Team BlockTraveling Merchant1 SC
Pink Team BlockTraveling Merchant1 SC
Red Dynasty ShinglesTraveling Merchant50 CC
Red Team BlockTraveling Merchant1 SC
Silly Green BalloonParty Girl1 SC
Silly Pink BalloonParty Girl1 SC
Silly Purple BalloonParty Girl1 SC
Smoke BlockParty Girl1 SC
White Team BlockTraveling Merchant1 SC
Yellow Team BlockTraveling Merchant1 SC

Soils

Different Soil Blocks in Terraria
NameCan be Corrupted, Crimsoned, or Hallowed?Found in
AshNoUnderworld
ClayNoUnderground
Desert FossilNoUnderground Desert
DirtYesAnywhere
Corrupt Grass  
Crimson Grass  
Grass  
Hallowed Grass  
GraniteNoGranite Caves
Hardened SandYesUnderground Desert
Hardened Crimsand  
Hardened Ebonsand  
Hardened Pearlsand  
IceYesIce and Snow biome
Pink Ice  
Purple Ice  
Red Ice  
MarbleNoMarble Caves
MudYes and NoJungle and Underground Jungle
Jungle Grass  
Mushroom Grass  
SandYesDesert and Ocean
Crimsand  
Ebonsand  
Pearlsand  
SandstoneYesUnderground Desert
Crimsandstone  
Ebonsandstone  
Pearlsandstone  
SiltYes and NoEverywhere below Cavern
SlushNoIce and Snow biome
SnowNoSnow biome
StoneYesEverywhere
Argon Moss  
Blue Moss  
Brown Moss  
Crimstone  
Ebonstone  
Green Moss  
Krypton Moss  
Lava Moss  
Pearlstone  
Purple Moss  
Red Moss  
Xenon Moss  

Summoned Blocks

Different Summoned Blocks in Terraria
NameSummoned By
Crimtane BrickWall of Flesh
Demonite BrickWall of Flesh
Magical Ice BlockIce Rod
Sand BlockSand Ball (from Antlion or Sandgun)
Snow BlockSnow Balla

Trap Blocks

Different Trap Blocks in Terraria
NameCraftableLootable
Active Stone BlockYesYes
Dart TrapNoYes
ExplosivesYesYes
GeyserNoYes
Inactive Stone BlockYesYes
Spear TrapNoYes
SpikeNoYes
Spiky Ball TrapNoYes
Super Dart TrapNoYes
Wooden SpikeNoYes

Read More:

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How to get rid of Crimson in Terraria? https://avidgamer.gg/how-to-get-rid-of-crimson-in-terraria/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-rid-of-crimson-in-terraria Thu, 15 Sep 2022 19:59:39 +0000 https://avidgamer.gg/?p=1728 More...]]> We are often asked how to get rid of Crimson in Terraria. This evil biome spreads to nearby blocks, turning them into appropriate Crimson tiles. This also changes the appearance of the area, bringing forth new, deadly opponents.

The worst thing about this biome is that it can prevent you from finishing the game. As it spreads around, infecting nearby blocks, it also eliminates nearby flora and fauna. The biome-specific bosses can no longer appear on the map, as well. Aside from stifling your progression, it will also prevent certain loot from dropping.

What are corrupting biomes?

Corrupting or evil biomes is a joint name for Crimson, Corruption, and Hallow. These three environments spread around the map, devouring previously existing biomes. It is worth noting that the Harmode exclusive Hallow is slightly less aggressive than its counterparts, although it can still cause issues.

Upon starting a new game, a specific seed is allocated to a map. According to this seed, you’ll play in a Crimson or Corruption world. There’s a 50% chance for either one of them to appear. Hallow, on the other hand, always appears when you start Hardmode.

In many ways, these infectious environments are interchangeable. Although they provide different enemies and loot, they work in basically the same manner. During pre-Hardmode, they spread their influence on grass and bushes. When you reach Hardmode, they can convert just about everything on the map, including underground blocks.

What are evil biomes?

It doesn’t take much to differentiate Crimson, Hallow, and Corruption from other regions. Crimson is easily noticeable by its blood-red background, red grass and leaves. In many ways, it reminds us of autumn. Corruption is a bit more ominous, focusing on purple color and dead trees.

Aside from color schemes and visual design, evil biomes are characterized by music. As you can presume, it’s completely different from other themes, bringing gloom to the game. Like the Corruption biome, this section of the map features numerous chasms, Crimson Altars and Hearts.

This region features some tough monsters such as Blood Crawlers, Face Monsters, Herplings, Blood Jelly, and Blood Feeder. The area’s boss is Brain of Cthulhu, which, unlike its Corruption Counterpart Eater of Worlds, doesn’t have a mechanical version.

The negative impact of Crimson

 As strange as this might sound, one of the main goals of Terraria is stopping the spread of evil biomes. This infectious environment is more likely to ruin your experience than some top-tier bosses. Not only do Crimson and Corruption stifle your progression, but they can also be very annoying.

Here’s how it affects your game:

  • Like other evil regions, it can overtake the Jungle, preventing you from finishing the game.
  • If these „bad“ blocks start spreading to your houses, they’ll no longer be inhabitable. In other words, you won’t have access to NPCs. Without vendors and certain game features, you’ll have a hard time finishing the playthrough.
  • Removal of certain monsters and bosses will prevent you from getting unique tools, weapons, and materials.
  • Monsters that live in this region are much harder to beat and tend to be more aggressive. Furthermore, they spawn in large numbers. They’re especially troublesome during events, making the enemy waves that much harder.

The biggest issue that comes with the spread of Crimson is boredom. You’ll have to focus all your attention on these hyperactive opponents while not being able to sell the stuff or craft items.

How does Crimson Spread?

Crimson and Corruption follow the same rules when it comes to their spread:

  • This biome can turn any blocks into their Crimson counterpart as long as they’re within three to six tiles. Those that are within three tiles are much more susceptible to conversion.
  • At first, the infection isn’t that noticeable. It can only affect the surface during pre-Hardmode, so digging small ditches on the edges of the biome can easily prevent its spread.
  • Things get much trickier during Hardmode. The infection can spread to just about any tiles, whether they’re on the surface or underground. Ideally, you shouldn’t start Hardmode before putting in place protective measures.
  • Aside from affecting all tiles, the infection becomes faster during Hardmode, spreading at twice the speed. After every game tick, a certain number of blocks on the map will turn to their Crimson counterpart. The spread speed returns to normal after you kill Plantera. To minimize the impact of the evil biome, we recommend that you rush Plantera.
  • In most cases, Crimson spreads to other biomes on the surface. In fact, surface conversion is six times faster than underground spread, so this is the area where you’ll have to pay the closest attention.
  • Thorns are common obstacles that appear on the surface and are a good indication of Corruption or Crimson. They slow you down as you’re running around dealing damage to the character. Thorns can spread to a nearby surface that is up to four tiles away.
  • For the most part, infection is predictable, and you can introduce nice measures to prevent its spread. However, the trouble starts as you start destroying Crimson Altars. Their destruction generates new ores on the map but also randomly converts tiles into evil counterparts. As the spawning is randomized, they can start consuming whole biomes without you realizing it.
  • Another interesting thing about infectious areas is that they can introduce new enemies depending on the biome they converted.

How to get rid of Crimson in Terraria?

The spread of infectious tiles isn’t that relevant during pre-Hardmode. All you need to do is dig holes around the troublesome biome, and you can enjoy your adventure. As you’ll have enough time during this phase, it’s recommended that you start introducing measures that will help you transition into Hardmode.

Prevent spread to the base

For many reasons, you have to prevent Crimson from spreading to your base.

Most players like to address this issue by building their houses in the air. As long as they’re six tiles above the ground, the infection can never touch them. Otherwise, if these tiles spread around the base, your NPCs will no longer spawn. Among others, this will prevent the appearance of Steampunker, who sells Clentaminator, a powerful anti-infection tool.

Although an excellent solution, it can cause a few problems initially. For example, climbing up and down the rope or ladders to reach the stash and crafting station is annoying. Things get better later on when you have enough materials to make a Bed and change your spawning location.

Although a bit riskier, you can leave your base on the ground and build a moat around it. The tunnel should be six tiles wide encircling houses from all sides. If you wish to feel even more secure, you can place Hallow blocks on the outside, as Crimson cannot pass through these tiles.

Unlike an air-suspended castle, this kind of approach can lead to some issues. For example, the ground beneath the structure can still change into Crimson when you start destroying altars. If you’re using Hallow blocks for insulation, this can cause Hallow-specific monsters to appear, which can be a nuisance.

Splitting the map

A fantastic way to approach the issue is by splitting the map into segments.

First off, start by creating a Hellavator (a hole that goes all the way to the bottom) on both sides of the evil biome. This will prevent the blocks from spreading sideways. You might also wish to consider isolating Jungle because this area of the map is necessary for your Hardmode progression.

You can also create two Hellavators on the sides of your base for some extra security. After you’ve done that, start creating horizontal tunnels. That way, you can segment that map into numerous smaller cubes. If the infection appears in one of them, it’ll be much easier to contain them.

Consider adding Minecarts alongside horizontal lines. Not only will this make mining and traveling easier, but it will help you remove Crimson spread within contained areas. Splitting the map is the surefire way of addressing the problem. However, you might still experience a nasty surprise after destroying altars.

Solutions and Clentaminator

Steampunker is an NPC that sells different anti-infection tools and materials. Most notably, he sells Clentaminator and Green Solution.

Clentaminator works like a ranged weapon. It has a range of 60 units, spraying everything in its path. The tool also affects two tiles behind the character. You use it in conjunction with different solutions, turning tiles into Crimson, Hallow, or Corruption biomes or restoring them to their previous state.

Out of these five ammo types, Green Solution is used for converting tiles to their original form. With enough units, you can hypothetically eliminate all evil blocks from the game. However, as Green Solution is too expensive, most players use this tool strategically to purify a certain area or base.

Despite being a powerful tool, Clentaminator has a few issues. First and foremost, it’s much better suited for surface removal than for underground conversion. Having numerous Hellevators and mine shafts can definitely help, but you might not be able to reach certain Crimson tiles. Secondly, the solutions are extremely expensive.

Green Solution works like any ammunition type by placing it in appropriate slots. You should still be careful when using Clentaminator nonetheless. If you also have Red and Purple Solutions in your ammo inventory, you might inadvertently spread evil blocks.

]]>
How to easily set spawn location in Terraria? https://avidgamer.gg/spawn-location-in-terraria/?utm_source=rss&utm_medium=rss&utm_campaign=spawn-location-in-terraria Thu, 15 Sep 2022 19:48:44 +0000 https://avidgamer.gg/?p=1716 More...]]> Spawn location in Terraria is important when you teleport back to base or revive after death. By default, the players revive at the same location in which they first appeared at the start of the game. This is always within five blocks of the exact middle of the map. Furthermore, this area is always within the relatively peaceful Forest biome.

You don’t actually have to set a new spawn location in Terraria. In fact, you can finish the game without ever changing it. However, this feature can help you in certain situations, such as when you want to revive in a better-protected spot.

What makes spawn location in Terraria so important?

Like in similar games, you want to teleport or revive in a location close to your stash. As soon as they materialize, most players want to smelt ores into bars and use them to create new equipment. So, you’ll need a Furnace and an Anvil nearby.

Having other crafting stations in the vicinity is essential. You might need a Work Bench, Cooking Pot, or Alchemy Table before venturing out. Sharpening Station, Ammo Box, and Bewitching Table provide short-lasting buffs, so it would be best to have them close to the revive point.

Inexperienced players will create a base around their initial spawning point. So, they won’t have to move its location later on. However, if you’re looking to avoid enemy incursions during events or avoid Crimson/Corrupt infection, you’ll build a base in the sky.

In such cases, it’s much better to change your spawn because you want to appear close to your crafting stations. On Hardmode, strong opponents will invade your base, so it is wise to move the spawning point to a more secure location. Just imagine continuously dying just because you were too lazy to move.

How do you change revive spot?

To change your spawning location, you’ll need a Bed. After you place it in a functional house, you just need to press activate button on top of it, and it’s assigned as the new revive/teleport spot. You can easily notice the exact spot on the minimap as it’s marked with a Bed icon.

How to build a house?

You should make a house before creating a Bed. Here are the prerequisites for this structure:

  • The most common house is 5 tiles with 7 tiles, excluding the floor, walls, and ceiling. However, you can also go with 3×10, 4×8, and 6×6 dimensions.
  • You can’t have holes in walls or background walls occupying more than five tiles.
  • A valid house should have at least 60 tiles, up to 750 tiles.
  • Each house needs a light source, a flat-surface item, an entrance, and a comfort item.

You should build the first house almost immediately. Don’t worry too much about the materials; a plain Wooden home will suffice at first. This would allow you to attract the first NPCs in the game. Keep in mind that you can put a Bed in a house even if it’s occupied by other characters.

As mentioned, your bedroom should be close to crafting stations and stash but also well connected with other parts of the base. If possible, you should have a Pylon nearby and a Hellavator. This would save you a lot of time as the game goes on.

How to build a Bed?

At first glance, the Bed recipe looks straightforward. The main issue is that you need several workstations (Loom, Sawmill, Steel or Iron Anvil, and Furnace), which complicates things a lot. Here are the basic ingredients for this piece of furniture:

  • Silk (5)
  • Wood (15)
  • Sawmill (crafting station)

To create Silk, you’ll need a Loom. To make this crafting, you’ll need 12 Wood built at Sawmill. Making a Sawmill is much harder as it requires a Chain, Work Bench, Iron Bars, and Wood. To create some of these items, you’ll also need Steel or Iron Anvil and Furnace.

All in all, if we consider other ingredients and crafting stations, here are all the materials you need to assemble a Bed:

  • Torch (3)
  • Cobweb (35)
  • Wood (51)
  • Stone Block (20)
  • Iron or Steel Ore (24)

You’ll get most of this stuff as you venture into Caverns. The most troublesome ingredients are Iron and Steel, but you can also get them within the first 30 minutes of playing Terraria.

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What is Terraria Journey mode? https://avidgamer.gg/terraria-journey-mode/?utm_source=rss&utm_medium=rss&utm_campaign=terraria-journey-mode Thu, 15 Sep 2022 18:53:21 +0000 https://avidgamer.gg/?p=1658 More...]]> Contrary to what some players might think, Terraria Journey mode is an excellent pastime for newbies and veterans alike. This is the easier mode available, having several fantastic features that make your life much easier. It is especially great for players who don’t want to struggle against challenging bosses and just want to create lovely structures. 

In many ways, Terraria Journey mode is similar to Minecraft’s Creative mode. The developers paid homage to this game by putting “Creative” in numerous places within the source code. Anyway, if you’re more interested in building than fighting, this is the right difficulty for you.

Terraria modes at a glance

Here are all the Terraria modes (difficulties) at a glance:

  • Journey (Players get extra equipment at the start of the game. You also gain access to Research and Duplication, making your life significantly easier when building structures)
  • Classic (This is the game’s default mode. Unlike Journey mode, you drop money when killed)
  • Mediumcore (Mediumcore is significantly more difficult. Besides money, players also drop items when they die, making the playthroughs quite excruciating for inexperienced gamers)
  • Hardcore (The playthrough ends when you die)

It is worth noting that the game also has two additional difficulties called pre-Hardmode and Hardmode. Once you kill the Wall of Flesh boss, the game automatically turns into Hardmode. Basically, the map remains the same, but you now unlock new ores, bosses, and other content.

Terraria Journey mode basics

You can choose Journey mode before making a new character and world. Although this is an easy mode, it actually provides much more options. It is also worth mentioning that you can fine-tune the challenge with difficulty sliders. 

Keep in mind that the world seeds are different for this mode compared to others. Furthermore, the game doesn’t allow you to transfer the Journey character into other modes, thus preventing potential exploits.

The mode is excellent for learning the basic mechanics and getting acquainted with bosses and content. Even if you get stuck, you can easily reduce the difficulty, making it easier to overcome tough fights. When you start the game, you get extra resources and better equipment, including:

  • Iron Pickaxe (instead of Copper Pickaxe, allows you to mine higher-tier ores straight away)
  • Iron Axe (instead of Copper Axe, allows you to chop wood faster)
  • Iron Shortsword (instead of Copper Shortsword, much better offensive stats)
  • Iron Hammer
  • Finch Staff (beginner summoning staff, which you get for free on Journey)
  • Torch (100)
  • Rope (100)
  • Grappling Hook
  • Magic Mirror (allows teleporting back to base without using Recall Potion)
  • Fledgling Wings (excellent low-tier wings that make it easier to move around the map)

Just having this equipment at the start of the game makes everything much faster. Having Fledgling Wings from the get-go is especially incredible. Otherwise, you’d have to visit Floating Island to get them or wait until Hardmode.

Journey mode Power Menu

Although previously mentioned items are fantastic and all, Power Menu is the feature that completely changes the game. This option is located in the left upper corner, just below the inventory. It consists of:

  • Duplication
  • Research
  • Time
  • Weather
  • Personal Power Menu
  • Infection Spread
  • Enemy Difficulty

Duplication

In this menu, you can duplicate any item you’ve previously researched, whether it’s a material bar, item, armor, equipment, or something else. To make life easier, all these objects are placed in 11 categories, giving players quick access to just about anything. You also have a search bar that allows you to find a specific item.

Research

Before using Duplication, you need to perform Research. Each item in the game requires a specific number of units to research. Keep in mind that an  object vanishes from your inventory as soon as you place it in the research tab. However, this isn’t important as you can instantly duplicate it and create any number of units you want.

It is also worth mentioning that the Research tab is bound to a specific character. When you start a new Journey mode game, your previous progress vanishes, and you have to research all the items once again.

Time

Time is a neat feature that allows you to manipulate certain events. For example, the Blood Moon can only start in the evening, and it lasts the whole night. With this option, you can freeze time, speed it up, or change it to one of the four default presets (dawn, noon, dusk, or midnight).

Weather

The Weather tab allows you to change wind and rain. You can speed up the wind and change its direction. You can also fix this feature, forcing the wind to blow in the same direction and at the same intensity. Similarly, you can use Weather to control the amount of rain. Like the wind, you can fix the rain to be at the same level.

Personal Power Menu

If you don’t want to be bothered by the enemies, you have the option of going to the Personal Power Menu. Within this tab, you can turn on Godmode, which grants you invulnerability, quick mana regeneration, immunity to drowning, and knockback. You can still be affected by debuffs, but they won’t cause damage.

Personal Power Menu also allows you to increase placement range, making it easier to create structures. The enemy spawn rate slider allows players to disable spawns or increase them at ten times the normal rate.

Infection Spread

This is our favorite Journey mode feature. You can use it to stop the infection spread. However, it won’t convert blocks back to their previous state.

Enemy Difficulty Slider

The Enemy Difficulty Slider option is an interesting feature. By default, the slider is placed at 0.5 times difficulty (monsters are half as strong as the Classic mode monsters). You can increase it to 3 times the difficulty, which would be on par with Master mode.

It is worth noting that, as you increase difficulty, much better items start dropping from enemies. In other words, it allows you to get Expert and Master mode exclusive weapons and armor. This is an awesome feature that allows players to experience all the content within the game with minimal effort.

Cool features and interesting tricks

Although Journey mode might seem a bit basic, there are a few awesome things you can do with it. For example:

  • In Journey mode, the achievements are unlocked in the same manner as in other modes. You can play on this difficulty when you’re looking to quickly unlock all the achievements.
  • One of the coolest tricks you can pull off is manipulating the difficulty. For example, you can start a boss fight with Enemy Difficulty Slider all the way down. As the boss is on his last legs, you can increase it to three times the difficulty, which would allow you to get Master and Expert mode exclusives.
  • In the same manner, you can unlock the 6th and 7th accessory slots with this trick just before consuming Demon Hearts.
  • As you have the Duplication menu available at all times, you won’t need the regular inventory in the majority of situations.
  • If you’re going to increase time speed, make sure to remove Infection Spread beforehand. Otherwise, you might struggle with excessive Corruption, Hallow, or Crimson.
  • On the other hand, the time freeze option can prevent certain events from occurring.

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Complete guide to Summoner class in Terraria https://avidgamer.gg/summoner-class-in-terraria/?utm_source=rss&utm_medium=rss&utm_campaign=summoner-class-in-terraria Thu, 15 Sep 2022 14:16:28 +0000 https://avidgamer.gg/?p=1629 More...]]> Players often overlook Summoner class in Terraria. These individuals use a plethora of minions to battle their foes but can also dish a lot of damage themselves. Unfortunately, they face the same challenges that Summoners from other games are facing.

In this complete guide, we want to teach you more about these individuals, how they work, and why you should give them a chance. Most notably, we’ll share our optimal builds and provide a brief guide that will help you stomp the game.

Summoner class basics

A really interesting thing about these characters in Terraria is that they use weapons to focus minions’ attacks. When you hit an opponent with a whip, all allied summons attack that specific enemy. Whip attacks also cause status effects and give buffs to minions. Regardless, lack of focus remains oneof the biggest problems with the class.

Another thing that differentiates Summoners in Terraria from Summoners in other RPGs is how you use the minions. In this game, you have to change summons according to the situation. This makes for a bit more exciting experience in comparison.

Unfortunately, even with all these options, most experienced players will agree that the class is rather dull. This is because you can simply stay in the back and let your allies do all the work for you. This type of build is ideal for people who just want to enjoy themselves.

The class isn’t as demanding as Warriors or Mages, and it becomes stronger as the game goes on. So, if you just want to run around and dig ore while your minions do all the fighting, this is a perfect choice for you.

Summoner pros and cons

In many ways, we consider Summoners as an advanced class. Although the concept isn’t that hard to understand, there are a few things that could stifle your progress. So, if you’re just looking to finish the game as soon as possible, it’s perhaps better to go with a Warrior or Ranger.

Anyway, if you wish to go with this build, here are some things you need to consider:

Pros

  • A plethora of cool, noticeably different minions to choose from.
  • Perhaps the strongest endgame character alongside Ranger.
  • Doesn’t require as much engagement.
  • Great choice if you wish to extract ores and construct buildings uninterrupted.
  • You can use weapons and armor from any other class without affecting your minions.
  • Makes it easier to focus on dodging while your summons focus on attacking.

Cons

  • There aren’t many whips in the game, and the same can be said for specialized armor.
  • You cannot be completely passive. In other words, you need to attack tougher opponents with your weapons.
  • Despite whips‘ ability to rally minions, focusing remains the character’s biggest issue.
  • There aren’t many specialized armors for the class.
  • You are very reliant on accessories and might be forced to change them continuously while you play for maximum results.
  • Certain minions‘ attacks might overlap, causing bosses to miss on some of the damage.

Although Summoners have received numerous new weapons and build choices over the years, they still remain a bit lackluster in terms of their equipment choices. You also need to understand how the minions function to get the maximum effect from them.

The class is excellent for all those who want to relax while playing Terraria and don’t necessarily want to hassle engaging incoming opponents.

Completing the game with Summoner class in terraria

We’ve decided to provide you with a brief guide that will help you with each part of the game.

Early game

Although these individuals have numerous weapons at their disposal, you should always go with whips. However, they aren’t your priority in terms of equipment. Instead, you need to focus on staffs that will allow you to call forth allies.

At the very start of the game, your goal is to get Finch Staff. You can obtain it from Living Trees or Living Wood Chests. Alternatively, you should hunt down Slimes to get Slime Staff. Although these items are not necessary, i.e., you can simply get a sword, this is how you should play as a true Summoner.

Experienced players will go to Snow Biome and acquire Flinx Staff and Flinx Robe. Vampire Frog Staff is the best item from this class pre-Hardmode, but it might be a bit tricky to obtain. You might also want to consider getting Imp Staff or Hornet Staff.

As mentioned, you don’t have to focus on whips too much. Then again, if you’re passing by Jungle Biome, you might want to consider getting ingredients for Snapthorn. You can alternate this weapon with Spinal Tap to maximize buffs. At the end of the pre-Hardmode, you’ll acquire a strong Firecracker.

Flinx Robe will be your best choice of armor until you get Obsidian Armor. This is a remarkable piece of equipment for Summoner, and you can keep it well into the Hardmode. As for accessories, you’ll definitely need Feral Claw.

Beginning of the Hardmode

The start of the Hardmode is difficult for every class, including Summoners. Our suggestion is to start collecting Spider Fangs so you can build Spider Staff or Queen Spider Staff. Tavernkeep sells lots of staffs and rods that would allow you to summon Sentries, so make sure to buy this equipment when available.

 By using some of these early Hardmode items, you should take on Queen Slime and obtain Blade Staff. After killing Dreadnautilus, you should gain access to Sanguine Staff, which is one of the better weapons during this and the next phase.

Firecracker will remain your primary whip for a while. Once you find Durendal, you can alternate its attacks with Firecrackers to maximize buffs and debuffs. As for the armor, you’ll get to choose between Forbidden Armor and Spider Armor, with Forbidden Armor being slightly better. After getting enough Hallowed bars, craft Hallowed Armor.

As for accessories, your optimal build includes Feral Claws, Avenger Emblem, Pygmy Necklace, Summoner Emblem, and Ogre accessories.

Post-Plantera

Once you kill Plantera, you’ll get numerous new options. As for the staffs, you’ll gain access to Deadly Sphere Staff, Desert Tiger Staff, Raven Staff, and Pigmy Staff. Each one of them has its pros and cons. Raven Staff, Desert Tiger Staff, and Pygmy Staff are solid choices and will be crucial in the ensuing fight against Golem.

Before engaging the boss, make sure to get the Staff of the Frost Hydra. If you manage to get Desert Tiger Staff, you should pair it with Firecracker for monstrous single-target damage. This would be the optimal build against Golem.

Eventually, you’ll also replace whips. Dark Harvest is a great choice instead of Durendal. You should also replace Firecracker with Morning Star. Dark Harvest will increase minions‘ attack speed, while Morning Star will increase their critical strike chance.

In theory, you could also get Kaleidoscope from Empress of Light. Unfortunately, the boss is too overpowered at this point, so fighting her would be a fool’s errand. This whip could replace Morning Star in your rotation. You might also consider buying Tiki Armor for some extra stats. However, Spooky Armor is your best choice until Moon Lord.

Accessories give you the most room for tinkering. No matter what, you should get Papyrus Scarab as the focal point of the build. You could combine this accessory with Necromantic Scroll. Celestial Shell is another piece of equipment you can benefit from but isn’t a necessity. As for the rest, just make sure to maximize damage and melee speed.

Post-Golem

At this point, you should have more or less a well-established build. Xeno Staff is probably the best choice in this category. Alternatively, you could go with Terraprisma. Although this summon is a bit stubborn and doesn’t attack whipped targets, it still deals massive damage.

However, you shouldn’t neglect Stardust Cell Staff and Stardust Dragon Staff. Stardust Dragon deals heavy damage, while Stardust Cell rarely misses, deals instant damage, and applies a damage over time. As for the sentries, you can choose between Lunar Portal and Rainbow Crystal, with Lunar Portal being more versatile and Rainbow Crystal dishing more damage.

You don’t get any new whips at this point. When it comes to armor, you can choose some premier Tavernkeep sets. The best ones are Valhalla Knight and Shinobi. Although both of these are elite sets, the fact they don’t increase the minion count is really disappointing. Overall, Shinobi is better for offense, Valhalla Knight for defense.

At the very end of the game, you can also craft Stardust Armor, which is the strongest set for this character class.

Analyzing all the minions

The main reason why anyone would play Summoner is so they can call forth all these amazing critters to fight in their stead. Terraria does a wonderful job with this class, giving players numerous summoning options. Here are all the minions and some of their basic characteristics:

·        Finch

This bird minion is not particularly useful, and you’ll replace it relatively quickly.

·        Slime

An alternative to Finch; very hard to get.

·        Flinx

Best critter during the early game. Provide solid protection for the caster and are good against flying opponents.

·        Hornet

Has a poisonous ranged attack and can fly around. Overall, a solid option.

·        Fire Imp

Shares some similarities with Hornet. Instead of poison, it causes burning debuff but doesn’t help against enemies in the water.

·        Vampire Frog

This is the best pre-Hardmode ally, but it can be hard to acquire. Has a high jump and doesn’t perform well against flyers.

·        Spider

The first, and very common, summon on Hardmode. Poisons its targets and pursues them vehemently while they’re alive. Spiders need walls to move around properly.

·        Enchanted Dagger

One of the critters with better AI that flies above the player. Low base damage but has 25 armor penetration.

·        Pirates

Pirates can be overpowered depending on the situation. They cause massive damage and are not affected by enemy invincibility frames. Unfortunately, they have atrocious AI and tend to get lost.

·        Sanguine Bats

These critters have good AI and are very consistent. Sanguine Bats rarely miss their attacks, and they attack quickly. On top of that, they are flying and can reach just about any target.

·        Mini Twins

Although they can strike several opponents at once and are flyers, they often miss. They have consistent patterns and are somewhat reliable.

·        Sharknados

These summons can be extremely powerful, depending on the situation. They are very fast and tend to pursue enemies around. With the right whips, they can deal massive damage even against bosses.

·        Pygmy

Spear-throwing allies that can cause Acid Venom and Poisoned debuffs. Not the best choice if you already have a source of these debuffs.

·        Desert Tiger

A unique summon that becomes stronger as you summon more of them. It receives max damage and movement speed at 9 summons, and it doesn’t trigger invulnerability. A great option to use with Firecracker.

·        Raven

Not the best AI, and it will often get stuck while flying. Ravens don’t trigger invincibility frames and have high base damage. An excellent choice with Dark Harvest.

·        Deadly Sphere

One of the worst minions within its respective tier. Although it has solid damage, it doesn’t have any special traits and takes a lot of time to reload attacks. Deadly

·        UFO

A very reliable summon that you can use in just about any situation. UFO’s ranged attacks are almost instantaneous and can’t miss. They can easily reach ranged and flying targets.

·        Terraprisma

The highest-tier summon in the game. Terraprisma can only drop from Empress of Light if you deal all of the damage during the day. Often, players get the minions when it’s no longer useful. Great for defense but ignores whip’s rallies.

·        Stardust Cell

Perhaps the best option is alongside Stardust Dragon. It’s especially great for active players who are constantly striking their target. They will teleport to the enemy you’ve just struck and instantly hit them. Stardust Cell causes 10 DoT and is especially fantastic against mobile bosses.

·        Stardust Dragon

The ally attacks the farthest enemy on the map or the one you’ve just struck. Does enormous damage and can attack through obstacles. It sticks to stationary enemies, making circles around them while continuously attacking.

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What are Terraria corruptible blocks? https://avidgamer.gg/terraria-corruptible-blocks/?utm_source=rss&utm_medium=rss&utm_campaign=terraria-corruptible-blocks Thu, 15 Sep 2022 13:05:35 +0000 https://avidgamer.gg/?p=1602 More...]]> Terraria corruptible blocks slowly convert the world of Terraria. The infection spreads around, destroying the surrounding tiles, thus turning them into Corruption, Crimson, and Hallow biome. Not only does this impact aesthetics, but it also destroys other biomes that are necessary to complete the game.

To fix the issue, you need to isolate the whole infectious area. Alternatively, you can just isolate your base and the Jungle biome, which is important for game progress. Read this guide to learn how to do that!

How do blocks get infected?

Hallow, Crimson, and Corruption biomes are completely different from other areas as they’re  able to convert their surroundings. As you can presume, they can only infect nearby tiles, turning them to their respective ground. When the tiles change, so do the flora and fauna of the respective area.

Each of these biomes has a slightly different mechanism of spread. All those tiles that are susceptible to Corruption, Crimson, and Hallow are jointly called Terraria corruptible blocks. On the other hand, those that can’t be corrupted are referred to as non-corruptible. We also have tiles that could be infected but aren’t. These are called pure blocks.

When does conversion start?

The conversion starts the same moment the game starts. It becomes especially troublesome once you kill Wall of Flesh and transition into Hardmode. Ideally, you should take preventative measures before killing this boss so that the corruption doesn’t spread to your base. Once you kill Plantera, it reverts to the pre-Hardmode level.

The spread is so fast that it can easily take off-guard inexperienced players. Luckily, there are few rules and limitations regarding the spread. If you react in the right manner, you can slow down further corruption of the world. However, if you’re complacent, rest assured that infectious biomes will eventually take over the map.

Tile update cycle

The conversion occurs as a part of Terraria’s tile update cycle. They happen after every single tick (approximately 1/60th of a second). During tile update, the algorithm chooses a certain number of blocks to update. This affects several in-game processes, most importantly, biome spread.

It’s also important to note that the tile update cycle affects surface blocks and underground blocks differently. Surface blocks experience a change every 140 seconds or so, while these changes occur several times slower for underground blocks (approximately every 830 seconds).

In other words, when looking for the first signs of corruption, you should focus on above-ground tiles. This surface updates much quicker, and when infection starts spreading towards your base, it’ll most likely spread from the surface area.

Keep in mind that the selection of tiles is random. You won’t know how quickly infection will spread around, as the block updates can vary significantly. As soon as a new tile becomes Crimson, Hallow, or Corrupt, it’s considered a new source tile that will serve to spread the infection further.

How do Terraria corruptible blocks affect the game?

The biggest issue with corruptible blocks is that they start affecting larger and larger surfaces as the game goes on. This is especially noticeable at the start of the Hardmode. Perhaps the only benefit to world infection is that you can access new ingredients such as Deathweed. However, that doesn’t mean you should allow it to spread.

Here are the main problems with Corrupt and Crimson (also referred to as evil biomes) spread: 

  • It eliminates all the sea life from the ocean.
  • You can no longer acquire Waterleaf from the Desert biome.
  • When the Jungle becomes corrupt, the standard enemies will be replaced by Corrupt or Crimson opponents.
  • Thorns are constantly growing from the ground, damaging characters as they travel.
  • There’s much less light, and the game becomes a real nuisance.
  • Your NPCs will not spawn in infected areas.

So, with the destruction of other biomes, you can’t access certain ingredients and loot. This also means you won’t be able to fight certain bosses. Sections of the Corrupt and Crimson biome will spawn new, tougher enemies.

Hallow is the third type of corruption, which is slightly better than Corrupt and Crimson:

  • It doesn’t disrupt the normal functioning of the Desert, Jungle, or Ocean.
  • You get access to Pixies, which are important for top-tier Healing Potions.
  • The Crystals provide a lot of light while underground.
  • Most of the Hallow enemies are less annoying than Crimson and Corrupt enemies.

How to stop the spread of infection?

The concept of infection isn’t that important at the beginning of the game. Even if you play pre-Hardmode dozens of times, there’s a good chance you won’t notice the issue.

The first time we spotted the problem was when we first reached Hardmode. If you’re too complacent and don’t focus on objectives, there’s a good chance that the infectious biome will spread to your base. This is a major issue as it’ll prevent NPCs from spawning. In other words, you might no longer have access to basic features such as the shop.

Here are some tips that’ll help you tackle infection:

  • The best way to prevent spread to your base is to elevate the structure. You can do this at the very start of the game by creating Wooden or Stone Platforms and building a house above ground level. Later on, you can use the same platforms or a Rope to reach the base.
  • Alternatively, you can dig a large moat around it, in all directions, including underground. The moat should be 3 to 6 blocks wide.
  • You can also spread corruption with Wood blocks, as this material is not affected by the infection.
  • Alternatively, you can create a massive underground tunnel on both sides of the Crimson/Hallow/Corrupt biome. It should go all the way to lava level. That way, even if the whole section is converted alongside vertical lines, it won’t spread horizontally.
  • Sunflowers are one of the rare plants that can slow down the infection. They can have a major impact on the conversion of surface blocks, although they are less effective on Hardmode.
  • Purification Powder is one of the ways to stop corruption without digging tunnels. However, this material can be very expensive, even if you have a massive bank. Instead of using it, it’s better to wait for Clentaminator to become available.
  • Speaking of Clentaminator, this is the only tool in the game that can reliably remove infectious biomes. The only issue is that it’s available rather late in the game, so by the time you get it, your base might already be infected.

Other things to consider

There are other important things to keep in mind when it comes to the spread of evil biomes and Hallow:

  • The conception of corruption is so important that you need to plan for it ahead of time. In fact, you should make the first steps against Crimson, Hallow, and Corrupt biomes as soon as you start the game. No matter what, don’t kill Wall of Flesh unless you’re certain that you’ve properly tackled the corruption spread.
  • When people reach Hardmode for the first time, they often struggle against bosses with their old gear. So, they’ll start digging Hardmode ores and building newer items. This often takes too much time, and the infectious biomes will spread while they’re occupied.
  • Tackling infectious biomes is less important on larger maps. The spread is not that noticeable, giving you more leeway for messing around. Unfortunately, this also means you’ll need more time to remove corrupted blocks once you finally get to it.
  • Although the rate of conversion stays the same no matter what, it has a different impact depending on the biome. Most notably, it spreads faster based on the concentration of convertible blocks. If there aren’t many convertible blocks around, it’ll be much harder for Hallow, Corrupt, and Crimson to spread.
  • Considering the previous entry, it makes sense that corruption spread quickest in the Desert and Beach biomes due to the high concentration of blocks. Underground Snow, Jungle, and Forest are much more resilient, while Surface Snow is the hardest to convert. The infection cannot spread to Mushroom Grass.
  • Whenever you smash Crimson or Corrupt Altair, a random block in the world is converted to Crimson or Corrupt Block. This can be a major issue if the tile spawns in a non-quarantined area. Avoiding the destruction of Altars is a good way to prevent the quick corruption of the world.
  • Aside from your base, the Jungle biome is crucial for finishing the game. If you allow its conversion, you won’t be able to reach the end game bosses. Create an additional layer of protection around this biome. Aside from building a moat, you can place Hallowed Blocks around its perimeter as they won’t covert Jungle Biome.
  • Although it feels like the best solution is to completely destroy the whole Crimson/Corrupt biome, this will prevent you from getting certain items.
  • Lava Blocks can be useful for protecting surface biomes, which is the biggest issue you need to consider.
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Best methods to increase drop rate in Terraria https://avidgamer.gg/drop-rate-terraria/?utm_source=rss&utm_medium=rss&utm_campaign=drop-rate-terraria Thu, 15 Sep 2022 12:53:31 +0000 https://avidgamer.gg/?p=1593 More...]]> Drop rate is one of the most controversial mechanics in RPGs. We can use this mechanism in Terraria to determine the chance of an object dropping from an enemy or a chest. For many years, the players have looked for ways to increase this stat just so they can get the most powerful artifacts in a particular game.

Although Terraria doesn’t have your traditional drop rate stat, there are ways to increase the quantity and quality of items that you get.

Drop rate in Terraria basics

By default, each monster drops a few different items. For each one of these items, there’s a drop rate. For example, a Zombie has a 2% drop rate for Shackle. In other words, you’ll get Shackle after killing an average of 50 of them.

If you increase the drop rate in Terraria by 100%, the current 2% becomes 4%. In other words, you should get a Shackle after every 25 Zombies killed. 

Calculating the stat in Terraria is a bit hard compared to titles such as Diablo or Path of Exile. Unlike these two games, there isn’t a numerical value in Terraria showing the increase or decrease of the drop rate.

Here are the main ways you can increase drop rate in Terraria:

  • Using items such as Battle Potion and Water Candle can increase the enemy spawn rate. Although this doesn’t directly increase drop rate in Terraria, you get more items by killing more monsters.
  • Choosing Expert mode increases the quantity and quality of the items while exponentially increasing the game’s difficulty. It also unlocks certain game content that isn’t otherwise present.
  • Luck is the main stat that governs drop rates.

Ideally, you should combine several methods to maximize your drop rate.

Expert mode

Enhanced loot in this mode compensates for its difficulty. Most people play this mode to get fantastic exclusive items you can’t get on Normal mode. Expert mode affects items in several ways:

  • You get 2.5x more coins
  • You get more money and better items from fishing quests
  • You get more and better loot from pots
  • There are new accessible statues
  • Banners provide stronger buffs
  • Enemies in Hardmode Dungeons drop different items with better drop rates. You might also receive two items at once
  • Bosses drop special Treasure Bags that have much better loot and might include exclusive Expert mode items. Most notably, you can obtain some of these items only on Experts mode.

If you’re a newbie who just wants to get better loot, we wouldn’t recommend going with Expert mode.

Battle Potion

Battle Potion provides a Battle buff for 7 minutes. The effect increases the spawn rates of enemies and critters by 100%. Battle buff also increases the total number of enemies that can appear on screen at one moment. If you wish to remove the buff, you can do so by right-clicking on its icon.

The effect is especially cool in multiplayer. Keep in mind that every player spawns its own enemies and can increase their quantity with Water Candles and Battle Potions. This can lead to some chaotic situations.

Water Candle

The Water Candle is a furniture item you can hold in your hands or place somewhere to increase the number of enemies. It improves the spawn rate by 33% and the total number of enemies that can be on screen by 50%. The effect stacks with Battle Potion.

It’s noteworthy that you can’t use the item during certain events, but you can place it underwater. These candles are especially potent in space, increasing the enemy spawn rate to 167%.

Luck

Terraria uses the Luck mechanic to affect numerous things in the game, such as item drop rates, creature spawn rates, merchants‘ appearances, and their inventories. The main issue with this concept is that it’s a hidden stat, so you don’t know what kind of improvement to expect. It can also have a negative value, so your drop rate can actually be lower than normal.

The only way to determine how much Luck you have is by speaking to the Wizard. Here’s how the stat affects items and item drops:

  • Luck increases the odds of Mana Star or Heart dropping. It also increases the chance that certain enemies will drop more than just one Heart.
  • In situations where a boss is guaranteed to drop an item, Luck will have no effect. There are several bosses in the game that are not affected by the stat whatsoever.
  • Luck also increases/decreases the amount of coins dropped.
  • Luck can increase drop rate in Terraria from enemies, but it will not affect things such as crate drop rate.

Things that affect Luck

Here’s everything that affects Luck:

  • Ladybugs can provide a short-term increase or decrease of Luck lasting from 3 to 6 minutes. Touching a Ladybug can also eliminate various bad Luck effects you’ve accumulated.
  • Luck Potions are another great way to increase this stat. You can use Lesser Luck Potion (3-minute duration), Luck Potion (5-minute duration), or Greater Luck Potion (10-minute duration). All of these potions are stronger at the start of the effect. With more than 5 minutes remaining, they provide a +0.3 increase or 30% increase. With more than 3 minutes remaining, they provide a +0.2 increase or 20% increase. With 3 minutes or less, they give a +0.1 increase or 10% increase.
  • Torches can also affect this stat if you hold them in your hands or place them within a certain biome. For example, having an Ice Torch in Snow biomes can increase your Luck by up to +0.2 or 20%. To maximize the impact of Torches, make sure to use them for appropriate biomes and position them close to each other.
  • You get an extra +0.3 Luck or 30% during the Lantern Night event. However, the event cannot start during certain other events if a boss or Moon Lord is present.
  • Garden Gnomes provide +0.2 or 20% in a small area around them.

Each one of these mechanisms works separately. In theory, you should place torches all over the map while paying attention to a specific biome, and you should occasionally use Luck Potions to increase the effect. Garden Gnomes and Ladybugs also provide a nice boost, but they are not as reliable as some other methods.

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Dart Trap: A Good Trap to Defend your Base in Terraria https://avidgamer.gg/dart-trap-a-good-trap-to-defend-your-base-in-terraria/?utm_source=rss&utm_medium=rss&utm_campaign=dart-trap-a-good-trap-to-defend-your-base-in-terraria Mon, 12 Sep 2022 14:13:45 +0000 https://avidgamer.gg/?p=1456 More...]]> Overview

Dart Traps are placeable items you can trigger using wires to make them fire a poisoned dart. They don’t consume ammunition and you can trigger them one time every 3.33 seconds.

Dart Traps

When you place them, they will be placed facing the direction you’re facing. You can then use a hammer to make them rotate and face the other direction.

The poisoned dart deals damage to enemies or players it hit, inflicting the Poisoned debuff. It can pierce multiple enemies or players. Their dart travels at a speed of 45 blocks per second (60mph) and can fly up to 60 seconds if it doesn’t encounter any wall. After this duration, it will break as if it was encountering a wall.

Due to the 3.33 delay between shots, using a 1-second timer, a trap will shoot 1 arrow every 4 seconds.

In expert and master mode, these traps deal increased damage, and the duration of the Poisoned debuff they inflict is doubled.

How to get Dart Traps

These traps are not buyable, and you can’t craft them. The only way to get them is to find them in your world. They are found naturally in the Caverns and in the Dungeon (most frequently). You can collect them using a pickaxe.

When found naturally, they are wired to a pressure plate. If you walk on it, you will trigger the linked trap, and it will fire an arrow dealing some damage to you and inflict the Poisoned debuff if you get hit.

How to wire Dart Traps

After defeating Skeletron Prime, the wiring tools become available to you. You can buy them from the Mechanic who can be found in the Dungeon. You just need a Wrench, an item emitting a signal (a Lever, a Button, a Pressure Plate, etc…), and some wires.

Then, you can link your item emitting a signal to the Dart Trap, and that’s all!

If you want to make a Dart Trap shoot automatically, you can use timers. Using a 1-second timer, your Dart Trap will shoot every 4 seconds.

Dart Traps Wiring

Super Dart Traps

Super Dart Traps can be seen as an update of Dart Traps as they function exactly the same way, but they deal more damage, and their Poisoned debuff lasts longer.

Super Dart Traps

The only way to get them is to find them in the Jungle Temple and collect them using a Picksaw or any pickaxe above it.

Tips

  • Dart Traps can be used to build harvesting farms because their dart can harvest Mushrooms, Glowing Mushrooms, Grass, Jungle Grass, etc…
  • Dart Traps function the same way when they are actuated. It means you can place multiple traps in a line, and they won’t hit themselves.
  • You can place a block in front of a Dart Trap and it will still be able to fire without any problem.
  • Using Teal Pressure Plates, you can build very precise timers powered by Dart Traps.
  • To optimize better the firing rates of the Dart Traps, you can use seven 1/2-second timers strung together instead of using a 1-second timer.

If you want more information about traps, you can check this article: THE BEST TRAPS TO DESTRY YOUR ENEMIES. Else, for more guides or tutorials, be sure to see our other articles as TERRARIA: HOW TO USE THE FAVORITE ITEMS FEATURE? or HOW TO MAKE A CASTLE IN TERRARIA?

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The Best Traps to Destroy your Enemies https://avidgamer.gg/the-best-traps-to-destroy-your-enemies/?utm_source=rss&utm_medium=rss&utm_campaign=the-best-traps-to-destroy-your-enemies Fri, 09 Sep 2022 12:38:34 +0000 https://avidgamer.gg/?p=1348 More...]]> Overview

Traps are items you can place in your world to harm players or enemies. Most of them are actionable items and are naturally generated in your world, either in the Underground, the Dungeon, or the Lizard Temple. When you find them in your world, they are connected to wires and pressure plates so that you take damage or die when you’re not paying attention.

You can use a Dangersense Potion to illuminate them allowing you to avoid them easily and collect them. Another way to spot them is to use a mechanism-related item such as a pressure plate or a wrench. You can also see them if you have a Mechanical Lens or a Grand Design in your inventory.

Some items are not considered as traps, such as the Spikes or Wooden Spikes. Indeed, they are not mechanisms items as they are just items placed in the world and dealing damage on contact. The Land Mine is also this kind of item even if it’s not generated naturally in your world.

Main uses

In Terraria, when you want to farm things easily, you can build things called “Farms”. These are structures allowing you to optimize the farming of something. You can even build AFK farms, allowing you to just leave your screen and drink a cup of coffee while you get resources.

Traps are used to build farms because they allow you to kill enemies automatically using mechanisms. It goes from the simple Rotten Chunk farm consisting only of some lava (check it here: THE BEST WAY TO FARM ROTTEN CHUNK IN TERRARIA) to the Pumpkin Moon farm or Frost Moon farm, or even the Lunar Event farm (even if in theory there are not really traps that are used in this case but other complex mechanisms).

Another use of traps can be to just have fun trolling your mates. For example, you can place a pressure plate somewhere in your world connected to an exploding trap so that when your mate will walk on the pressure plate, it will explode, killing him.

traps list to kill enemies easily

Reusable traps

Reusable traps are the best traps to build farms as they are persistent. Once they are placed, you can trigger them using mechanisms each time you want. They won’t be destroyed or disappear.

Statue Traps

Sometimes in your world, you can find Statues. Some of them are actionable, including the Slime Statue, the Bat Statue, the Skeleton Statue, and the Crab Statue.

When you trigger them using a mechanism, they will make the corresponding enemy spawn. You can make enemies spawn until the spawn limit is reached.

Some of these statues are very useful, such as the Slime Statue, because you can drop Gel on the Slimes spawned by the Statue. Other statues such as the Crab Statues are used in complex mechanisms because the Crabs spawned can be used as timers to trigger other mechanisms.

Dart Traps

One of the most common traps you can encounter is the Dart Trap. It’s just a trap firing a poisoned arrow when you trigger the mechanism.

They are wired to pressure plates when they’re naturally generated. They are found in the Underground, the Caverns, and the Dungeon.

Geysers

They are traps throwing fire pushing up the player when touched or trigger through a mechanism. They do not inflict the On Fire! debuff, they just deal some damage.

They are found mostly deep Underground, near lava sources.

Geyser Trap Terraria

Super Dart Traps

They are a direct upgrade to Dart Traps. They work the same way, except they deal double damage.

You find them in the Lizard Temple and you need at least a Picksaw to mine them.

Spiky Balls Traps

You won’t like this trap when you will trigger it as it’s very powerful and can deal a lot of damage to you. But it also makes this trap very useful because it can just destroy enemies. It throws a single spiky bouncy ball persisting for a long time before despawning.

It’s the most common trap you can find in the Lizard Temple, and you will always find multiple Spiky Balls Traps lined up. You need at least a Picksaw to mine them.

Spiky Balls Traps

Spear Traps

These traps deploy a long spear when triggered. The spear stops if the path is obstructed, but can reach big distances if it’s not. This trap has a short activation time.

You can find this trap in the Lizard Temple. It’s the second rarest trap found in the Lizard Temple. Mining it requires at least a Picksaw.

Flame Traps

Flame Traps are traps firing a horizontal flame when triggered. They inflict the On Fire! debuff burning players or enemies for a short time when they are hit by flames. The flames extend 23 blocks horizontally, with 1 block below and 1 block above.

You can find Flame Traps in the Lizard Temple but they are very rare, and often they won’t be naturally generated in your world at all. You need at least a Picksaw to mine them.

Spikes

Spikes and Wooden Spikes are not really traps as they are not mechanisms, but they are also a way of dealing damage to enemies and players. They do damage when an enemy or a player is on touching them.

You can find Spikes in the Dungeon, and Wooden Spikes in the Lizard Temple as they are the direct upgrade of Spikes.

Structures

When blocks are arranged in order to kill the player or the enemies, they can be considered as traps.

Boulder Traps

Your first death in the Underworld will be often caused by this trap. A pressure plate is wired to an arrangement of Active Stone Blocks so that when you walk on it, it throws a boulder on your head instantly killing you.

This boulder affects all entities and you can craft it using stone, so using it properly can allow you to deal big damage to enemies or bosses.

Explosive Traps

These traps spawn naturally in the Underworld. They consist of a pressure plate or a detonator wired to Explosives dealing big damage to all the entities in the blast of the explosion when they explode.

You can craft these traps using Dynamites and Wires.

Sand Traps

Sand Traps are generated naturally in your world and consist of sand placed on Active Stone Blocks. When you walk on a pressure plate, the sand will fall on your head, killing you. You can build these traps anywhere in your world and trigger them to kill enemies thanks to the sand.

Lava Traps

These traps are similar to Boulder Traps because they trigger when you walk on a pressure plate and they will make lava fall on your head.

They are found mostly in the Dungeon and in the Caverns. You can build these traps anywhere in your world and use them on enemies, or you can just put some lava on the ground and the enemies walking on it will take a lot of damage. These traps are used in a lot of farms as lava is the easiest way to kill enemies while being AFK.

Lava Trap Example

Man-made

Man-made traps are traps that are not generated naturally in your world. The only way to make them is to build them yourself.

Land Mine

As soon as you enter hardmode, you can buy Land Mines from the Demolitionist for 5 Gold Coins. These traps consist of items you can place, exploding in contact with an enemy or a player.

They deal a lot of damage and when exploding, they don’t break the blocks around, so they are good to kill enemies without destroying your world.

Trapped Chests

Not really a trap, but more something to trigger traps as a Lever or a Pressure Plate. They send a signal when opened. They can be useful to bait your friends and make them explode!

For more guides or tutorials, be sure to see our other articles as HOW TO USE THE TERRARIA FAVORITE ITEMS FEATURE or 7 BEST TERRARIA HOUSE IDEAS.

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